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Question WCC frame data?

AK L0rdoftheFLY

I hatelove this game
Special thanks to Nooby!!
On Block:
1~WCC is -15
11~WCC is -5
112~WCC is -13
2~WCC is -6
F1~WCC is -3
F13~WCC is -15
B1~WCC is -8?
D1~WCC is -17
D2~WCC is -15
 

ll Nooby ll

To Live is to Die
I'm just going to keep updating this post as I go along.

On Block:
1~WCC is -15
11~WCC is -5
112~WCC is -13
2~WCC is -6
F1~WCC is -3
F13~WCC is -15
B1~WCC is -8?
D1~WCC is -17
D2~WCC is -15
 

ll Nooby ll

To Live is to Die
How I am going about doing this is setting the opponent to do a reversal attack.
Lets say I did 112~WCC against a special, if the move was absorbed by WC armor, that means this move "punishes" that moved cancelled into a WCC and I need to use a move 1 frame slower until Grundy was able to block the move and not have to absorb it with the WC armor.
 

ll Nooby ll

To Live is to Die
Here's a list a moves that you can use as a resource. The number being the startup frames.

5. Superman's Super
6. Flash's Flying Uppercut
7. Deathstroke's Blade Spin

9. Sinestro's Fear Blast
10. GL's Lantern's Might
11. Flash's Lightning Charge
12. NW's Staff Spin
13. Cyborg's Power Fist
14. NW's Escrima Fury
15. Flash's Lightning Kick
16. Bat's Slide Kick
17. Catwoman's Cat Dash
18. Cyborg's Sonic Disruptor
19. Harley's Tantrum Stance
20. Bat's Batarang
21. Bat's Straight Grapple
22. Deathstroke's Super
23. Joker's Crowbar
24. WW's Lasso Grab
25. Grundy's Cleaver Spin
26. Superman's Heat Vision

28. MMH's Phase Assault
29. Jokers's Rolling Laughing Gas
30. Zatanna's Linking Rings
31. NW's Ground Spark
32. Bane's Raging Charge
33. Harley's Pop Pop

35. Zod's Kryptonian Rifle

38. Superman's Heat Zap
39. Zatanna's Fire Kiss

41. Joker's Laughing Gas

87. Joker's Chattering Teeth

109. Lex's Lex Probe
 

NRF CharlieMurphy

Kindergarten Meta
I'm just going to keep updating this post as I go along.

On Block:
1~WCC is -15
11~WCC is -5
112~WCC is -13
2~WCC is -6
F1~WCC is -3
F13~WCC is -15
B1~WCC is -8?
D1~WCC is -17
D2~WCC is -15
This just kinda confirms why you should always use either b1 or f1 on someone's wakeup. The cancel advantage is clearly very fast so you'll absorb all wakeup attacks for at least a throw.

But ... i mean you coulda learned that from watching Tyrant.

idk what these numbers will prove either... considering how the game works... all of these can be jumped pretty much on reaction.
 

ll Nooby ll

To Live is to Die
This just kinda confirms why you should always use either b1 or f1 on someone's wakeup. The cancel advantage is clearly very fast so you'll absorb all wakeup attacks for at least a throw.

But ... i mean you coulda learned that from watching Tyrant.

idk what these numbers will prove either... considering how the game works... all of these can be jumped pretty much on reaction.
There are many occasions were people have been hit by a WC out of a block string. Grundy kinda has that cyrax mantality where people don't want to press buttons cause the dont want to get hit by a huge combo. Also, a lot if these open up the WC/Air Grab mixup. Which can put them right back into the same situation.
 

NRF CharlieMurphy

Kindergarten Meta
There are many occasions were people have been hit by a WC out of a block string. Grundy kinda has that cyrax mantality where people don't want to press buttons cause the dont want to get hit by a huge combo. Also, a lot if these open up the WC/Air Grab mixup. Which can put them right back into the same situation.
i think it would of been better for everyone to not know!!! lol
btw... thanks for getting that info
 

Gesture Required Ahead

Get on that hook
Here's a list a moves that you can use as a resource. The number being the startup frames.

5. Superman's Super
6. Flash's Flying Uppercut
7. Deathstroke's Blade Spin

9. Sinestro's Fear Blast
10. GL's Lantern's Might
11. Flash's Lightning Charge
12. NW's Staff Spin
13. Cyborg's Power Fist
14. NW's Escrima Fury
15. Flash's Lightning Kick
16. Bat's Slide Kick
17. Catwoman's Cat Dash
18. Cyborg's Sonic Disruptor
19. Harley's Tantrum Stance
20. Bat's Batarang
21. Bat's Straight Grapple
22. Deathstroke's Super
23. Joker's Crowbar
24. WW's Lasso Grab
25. Grundy's Cleaver Spin
26. Superman's Heat Vision

28. MMH's Phase Assault
29. Jokers's Rolling Laughing Gas
30. Zatanna's Linking Rings
31. NW's Ground Spark
32. Bane's Raging Charge
33. Harley's Pop Pop

35. Zod's Kryptonian Rifle

38. Superman's Heat Zap
39. Zatanna's Fire Kiss

41. Joker's Laughing Gas

87. Joker's Chattering Teeth

109. Lex's Lex Probe

Dude. Make a thread in the general discussion for Frame Data testing. This would get stickied as it's VERY VERY useful.