TheChad_87
Bad Reputation
Hey Guys! ^_^
I've been working on some Mileena tutorials because 1) I'm sick of everyone telling me how horrible she is and 2) I think a lot of players will benefit from **seeing** this information instead of just reading about it.
Part 1 covers:
Combo Exhibition
Combo Enders and Pressure Follow-Ups
"Mmmm, Tasty!": The Bite Trap - Anti Wake-Up Tech
Part 2 coming soon to feature:
Zoning and Counter-Zoning
Making a Mix-Up Game That Works
Pressure, Blockstrings, and Footsies
"Don't Be Mad!": Mileena Misconceptions at High Level
Part 3 soon after:
Pressure Escape
Air Game: Anti-Air and Air-to-Air
Corner Game and Corner Escape
Laming It Out - How to KEEP a Life Lead
OPEN UP! - How to force defensive players into making a mistake.
Also, HUGE thank yous to:
x18x2xwildx who had just as much input on most of this as I. Great, great Mileena player, and helped with testing everything.
Ironheart, for helping with the recording for sections of Part 2 I couldn't do alone.
Somberness, for all the frame data and for giving advice and corrections.
Part 1:
Transcript:
I've been working on some Mileena tutorials because 1) I'm sick of everyone telling me how horrible she is and 2) I think a lot of players will benefit from **seeing** this information instead of just reading about it.
Part 1 covers:
Combo Exhibition
Combo Enders and Pressure Follow-Ups
"Mmmm, Tasty!": The Bite Trap - Anti Wake-Up Tech
Part 2 coming soon to feature:
Zoning and Counter-Zoning
Making a Mix-Up Game That Works
Pressure, Blockstrings, and Footsies
"Don't Be Mad!": Mileena Misconceptions at High Level
Part 3 soon after:
Pressure Escape
Air Game: Anti-Air and Air-to-Air
Corner Game and Corner Escape
Laming It Out - How to KEEP a Life Lead
OPEN UP! - How to force defensive players into making a mistake.
Also, HUGE thank yous to:
x18x2xwildx who had just as much input on most of this as I. Great, great Mileena player, and helped with testing everything.
Ironheart, for helping with the recording for sections of Part 2 I couldn't do alone.
Somberness, for all the frame data and for giving advice and corrections.
Part 1:
Transcript:
PART 1
“Let Us Dance!”: Combo Exhibition
“Let Us Dance!”: Combo Exhibition
- Basic Combos
njP, step forward, B+1, 4, B+1, 4, 4, xxBall Roll, B+1, 4, xxBite (35%, 14 Hits)
jK, xxiAS, dash, 4, 2, xxBall Roll, B+1, 4, *uppercut (32%, 7 Hits)
Ball Roll, U+4, B+1, 4, 4, xxBite (25%, 10 Hits)
4, 2, xxTeleport Drop, xxiAS, Roll, B+1, 4, xxBite (29%, 12 Hits)
2, 3, xxBall Roll, U+4, B+1, 4, 4, xxBite (32%, 12 Hits)
2, 3, xxEN Ball Roll, U+4, B+1, 4, dash, 1, 1, 2, xxBall Roll, B+1, 4, xxBite (37%, 20 Hits - 1 Bar) - Mix-Up Combos
Low
B+3, xxBall Roll, U+4, B+1, 4, 4, xxBite (27%, 11 Hits)
Overhead
U+4, B+1, 4, B+1, 4, 4, xxBall Roll, B+1, 4, xxBite (35%, 14 Hits) [TP]
High~Overhead
B+1, 4, dash, 4, 2, xxBall Roll, B+1, 4, xx Bite (30%, 12 Hits)
B+1, 4, jK, xxTeleport Drop, xxiAS, Ball Roll, B+1, 4, xxBite (34%, 13 Hits)
Low~Overhead
B+3, xxEN Ball Roll, #B+1, 4, B+1, 4, 4, xxBall Roll, B+1, 4, xxBite (32%, 18 Hits - 1 Bar) - Specialty Combos
[Air-to-Air] jP, xxBall Roll, B+1, 4, 4, xxBite (18%, 10 hits)
[Anti-Air] Ball Roll, U+4, B+1, 4, 4, xxBite (25%, 10 Hits)
[Anti-Air] iAS, Ball Roll, B+1, 4, 4, xxBite (23%, 10 Hits)
[Anti-Air] Teleport Drop, xxiAS, D+4, xxBall Roll, B+1, 4 xxBite (24%, 11 Hits)
High~Overhead
[Corner] B+1, 4, 2, 3, 4, 2, 3, 4 xxBall Roll, dash (under), 4, xxBite (38%, 15 hits)
Low
[Cornered] B+3, xxBall Roll, U+4, B+1, 4, 4, xxBite (27%, 11 Hits)
- The Bite Reset
- Ending combos with Bite will leave the opponent standing and Mileena and the opponent will both be neutral. This allows a few different follow-ups:
- iAS
- A very low iAS is probably Mileena’s best and safest option after a Bite Reset. It laves her at +5 if blocked and +15 on hit, so it’s a great way to keep pressure going. Also, if the opponent attempts a jump, it grants full AA iAS combo.
- iAS
- Ending combos with Bite will leave the opponent standing and Mileena and the opponent will both be neutral. This allows a few different follow-ups:
- 42xxTele pressure
- Ending combos with 42xxTele will leave the opponent grounded and Mileena standing beside them on the opposite side. This gives her a few options:
- Step Back into pressure
- B3 or xjP into combo of choice. Typically B3 B4 for safety reasons. Wake-ups will beat this every time.
- Corpse Hopping
- By dashing forward over the opponent’s grounded body, you will reverse his or her inputs. This is risky and should not be relied on. It offers the same B3 and xjP follow-ups.
- Bait the wake-up
- Just block. Or better yet, Corpse Hop and block. Then punish whatever wake-up the opponent throws out.
- Step Back into pressure
- Ending combos with 42xxTele will leave the opponent grounded and Mileena standing beside them on the opposite side. This gives her a few options:
- Uppercut
- Ending combos with Uppercut will leave the opponent grounded far away with Mileena at advantage. This is her best option when trying to zone.
- Since Mileena wants to zone, a ground Sai can be thrown out right after the uppercut.
- Against some characters (ie Scorpion, Kitana), this is completely safe as she has time to block before a wake-up would hit or the Sai will even stuff wake-ups completely.
- Against some other characters (ie Raiden, Kabal), this tactic will net the opponent a full punish.
- Since Mileena wants to zone, a ground Sai can be thrown out right after the uppercut.
- Ending combos with Uppercut will leave the opponent grounded far away with Mileena at advantage. This is her best option when trying to zone.
- U4 “Overhead Splat” into B2 “Overhead Sai” OTG
- Ending combos with an U4 Overhead “Splat” leaves the opponent grounded with Mileena at significant advantage. Enough so that she can dash in and then perform a B+2 on the still grounded opponent.
- The utility of this set-up is that it will deny the opponent of wake-up attacks and inflict a small amount of chip if the opponent blocks the B2. If the opponent does not block, the B2 will inflict 9% damage and cause another knockdown.
- The problem with this set-up is that it causes Mileena to forego the pressure follow-ups of 42xxTele and Bite Reset while also not leaving her with the spacing advantage of Uppercut.
- Ending combos with an U4 Overhead “Splat” leaves the opponent grounded with Mileena at significant advantage. Enough so that she can dash in and then perform a B+2 on the still grounded opponent.
- Mileena can use her Bite special to deny certain characters of his or her wake-up attacks. It is performed by ending a combo with 42xxTele and then following up by taking a step back or slightly delaying and then using Bite against the still grounded opponent. The trick only works against certain characters and even then, some of those characters have wake-up options which will still win out. Even so, the Bite Trap is worth using in some match-ups because if Mileena can stop her opponent from using wake-ups, the is free to pressure.
- List of characters the “Bite Trap” does work against and which wake-ups to watch out for:
- Kabal:
- Ground Saw [EN] – Stuffed
- Tornado Slam [EN] – Stuffed
- Nomad Dash - Stuffed
- EN Nomad Dash – Phased/Stuffed
- Kitana:
- Fan Cutter [EN] – Stuffed
- Pretty Kick [EN] – Stuffed
- Fake-Out Kick - Stuffed
- Square Boost [EN] - Stuffed
- Fan Lift [EN] – Beats Bite Trap
- Noob:
- Teleport [EN] – Stuffed
- Shadow UpKnee [EN] - Stuffed
- Shadow Charge [EN] – Beats Bite Trap
- Reptile:
- Slide [EN] – Phase
- Elbow Dash [EN] – Phase
- Acid Hand [EN] - Stuffed
- Invisibility EN – Phase
- Sektor:
- Teleport Uppercut [EN] - Stuffed
- Flamethrower [EN] – Stuffed
- Scorpion
- Leg Takedown [EX] – Phased
- Teleport [EN] - Stuffed
- Shang Tsung
- Ground Skull – Stuff
- Soul Steal [EN] – Phased
- Sindel
- Low Fireball [EN] – Phased
- Yell [EN] – Stuffed
- Step-Up [EN] – Stuffed
- Levitate – Stuffed
- Skarlet
- Teleport [EN] – Stuffed
- UpSlash [EN] – Stuffed
- DownSlash [EN] – Stuffed
- Red Slide – Stuffed
- Sonya
- Kartwheel [EN] – Phased
- Leg Grab [EN] – Stuffed
- Arc Kick [EN] – Stuffed
- Kiss [EN] – Stuffed
- Stryker
- Roll Toss [EN] – Phased
- Baton Sweep [EN] – Phased
- Sub-Zero
- Slide [EN] – Phased
- Ice Clone [EN] – Stuffed
- Kabal: