BillStickers
Do not touch me again.
The video above demonstrates frame data inconsistencies depending on standing/crouching state. Contrary to popular belief, character size is not what causes these issues.
What does the video show?
The video shows D'vorah performing her b3 on Mileena, immediately followed by her standing 2. If done perfectly, there is no gap between these two normals on block (hence, no ability to armor).
When Mileena stands, the input data shows me trying to input her EX roll (and either remaining blocking or getting hit). This is the expected behavior.
When Mileena crouches, however, she is able to EX roll after blocking b3.
Why is this important?
The screenshot below shows that NRS developers are not aware of this issue. We need to inform NRS of any other instances of inconsistent frame data in hopes that these issues get resolved. I suspect that this is a larger issue with NRS's collision detection, and I'm hoping that serious consideration is given to reworking the system to remove variable block advantage, which seems to have existed in some form in MK9, Injustice, and MKX(L).