WannabePlayer
Noob
I've seen footage of a lot of Ares mains use their axe in poor ways so I figured I'd start a guide/discussion on how and when to use the axe with examples. I'll try to keep it short and sweet since I don't want to drag on and I have to leave for class in about 20 minutes
When the game first came out a lot of Ares mains, including myself at first, complained that if you throw out the trait and get hit before it hits the opponent, it disappears. At some point I started to think this is fair because if you know that it'll disappear on a trade, you should only use it sparingly and when it's smart to do so.
It is my opinion (I'm not saying that with authority, I'm just saying) that Ares's axe should ONLY be used as:
1. A desperate anti-air
- Does this need an example?
2. A way to OPEN UP THE OPPONENT (I feel that this is the least used option and the best use of axe)
- If you've tried doing a 112 into d4 and they've blocked low, instead start a guessing game with the less useful trait option by doing a 112 into uu4 (double up presses) to make the axe an overhead since they're blocking low. It's a good way to open them up and realize the horrifying potential of Ares's overhead/low trait mixups.
3. To get guaranteed chip to close out the round/build meter (don't use it in a trade)
- I can't think of a good example, but let's say someone doesn't know the matchup and isn't aware that if he attempts a trade that the axe will probably disappear. When you're sure that he/she is just going to stand there and respect the axe in fear of a teleport or really whatever, throw it at their face if you need to chip them out or build meter. Just use it when you're 100% sure they're just going to block it. Perhaps after a move with a lot of recovery frames?
4. To extend combos
- I don't think this needs an example either.
So yeah, discuss it among yourselves. I will be participating in the discussion as well. Please avoid hostility and please provide proper reasoning and examples to go along with everything you say.
On another note, some of the Ares mains and I are coming together to start to write sort of an "Ares Community Guide" which will consist of basic but detailed info on how to play Ares and the Ares matchup. Keep an eye out for it and let me know if you're a dedicated Ares main, or if you play a lot of Ares mains so you could contribute or at least help review info!
When the game first came out a lot of Ares mains, including myself at first, complained that if you throw out the trait and get hit before it hits the opponent, it disappears. At some point I started to think this is fair because if you know that it'll disappear on a trade, you should only use it sparingly and when it's smart to do so.
It is my opinion (I'm not saying that with authority, I'm just saying) that Ares's axe should ONLY be used as:
1. A desperate anti-air
- Does this need an example?
2. A way to OPEN UP THE OPPONENT (I feel that this is the least used option and the best use of axe)
- If you've tried doing a 112 into d4 and they've blocked low, instead start a guessing game with the less useful trait option by doing a 112 into uu4 (double up presses) to make the axe an overhead since they're blocking low. It's a good way to open them up and realize the horrifying potential of Ares's overhead/low trait mixups.
3. To get guaranteed chip to close out the round/build meter (don't use it in a trade)
- I can't think of a good example, but let's say someone doesn't know the matchup and isn't aware that if he attempts a trade that the axe will probably disappear. When you're sure that he/she is just going to stand there and respect the axe in fear of a teleport or really whatever, throw it at their face if you need to chip them out or build meter. Just use it when you're 100% sure they're just going to block it. Perhaps after a move with a lot of recovery frames?
4. To extend combos
- I don't think this needs an example either.
So yeah, discuss it among yourselves. I will be participating in the discussion as well. Please avoid hostility and please provide proper reasoning and examples to go along with everything you say.
On another note, some of the Ares mains and I are coming together to start to write sort of an "Ares Community Guide" which will consist of basic but detailed info on how to play Ares and the Ares matchup. Keep an eye out for it and let me know if you're a dedicated Ares main, or if you play a lot of Ares mains so you could contribute or at least help review info!