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Uppercut Combos ?

How do you connect an uppercut in the middle of the combo and connect an attack to finish off the combo.

sorry I was just wondering how to do it. and Im new to this website.

thanks
 

seoulspirit

Ermac Combo Video'er
Normally, for any uppercut combo, you have to wait till like the last few frames to execute your move
 

McNasty

Moist.
its usually a peak uppercut into certain moves depending on character. Ermac is the easiest with lift or push. For most characters you must be somewhat underneath them to get them to go behind you to continue the combo. A good example of where you want to be would be CDjr match videos where he plays rain. He uses this with water orb to get big damage.
 

Creepy00

Kombatant
It depends on the character and what can they follow up with. Like For Rain, it is major part of his gameplay. Sure, other character can combo out of it, but it only adds 3%.
I thought the only way to get a combo from an uppercut is an aa uppercut?
Yup it is, but some characters can combo it after a special launcher (ei. Kenshi)
 
Smoke has one too, It's a 54% wall combo 0 meter, 64% 1 meter, and if the reset connects its 100% for 2 meter. but it's not practical in the slightest :p

Here's a video of it

In order for it to work, You have to time (and I mean MASH OUT) a dash xx uppercut right after his 3d12 launcher. I've been told this combo is not Sheeva specific, however I've only tried it one time and it was on Sheeva so I can't confirm/deny that. Suffice it to say that it's fucking hard, and there's no trick to make them easier. You just have an absurdly small window of opportunity to convert the combo.

Honestly I think Rain's the only one with a reliable uppercut combo, but I could be completely wrong.