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Up Missile enders for each character

ryublaze

Noob
EDIT: I won't be working on this anymore. It's too much work and a lot of this is too situational to be of any use. It was a fun mini project though while I was away from offline.

I decided to put these into one topic. I haven't been able to connect online recently, so all I can do is Training Mode. I've been testing Up Missile combo enders against each character's wake-up attacks and wrote down which way is best to end with Up Missile. Here are the different ways you can end:

1, UM (easy and safe, but hard to cancel into In Front/Behind UM)
2, UM (easy and safe, but hard to cancel into In Front/Behind UM, opponent stays on ground longer unless he rolls)
D4, UM (same as above, but easy to cancel into In Front/Behind UM, opponent stays on ground longer unless he rolls)
1, 1, UM (pushes opponent farther away, and easy to cancel into In Front/Behind UM)
2, 1, UM (pushes opponent farther away, easy to cancel into In Front/Behind UM, opponent stays on ground longer unless he rolls)
F4, UM (puts Sektor close-up to make punishing easier)
B2, UM (does the most damage, but less safe)
UM (puts Sektor very close to opponent)

These have been tested by doing this BnB combo:
1, 2, B1, F4, 3, TU, B3, 4, EXTU, [combo ender]

Note: These work for Sektor's longer combos and a few short combos. The Up Missile will not hit after most of Sektor's short combos. (Thanks to kergon)

Red = Result is different when doing a different combo (such as 1, 2, B1, JK, TU, JK, EXTU, [combo ender])

Scorpion
B2, In Front UM -> EX Teleport -> Missile hits right before Scorpion hits you
-> How to punish: Use F4, 3, TU or B3, 4, TU.
B2, In Front UM -> EX Takedown -> Missile hits, Takedown can hit you if you try to jump
-> How to punish: Crouch block then dash forward and do any combo of your choice.

B2, In Front UM -> (Roll) EX Teleport -> Missile whiffs if you stay in the same spot, Missile hits if you jump forward
-> How to punish: If missile whiffs, let go of block while crouching and uppercut. If missile hits, use a TU.
B2, In Front UM -> (Roll) EX Takedown -> Missile hits, Takedown doesn't hit you if you jump
-> How to punish: Crouch block then dash forward and do any combo of your choice.

Conclusion: End with B2, In Front UM. Afterwards, you can crouch block to be completely safe, or you can jump forward and risk getting hit by Takedown (1 for 1 trade because Scorpion will get hit by the Up Missile). If you see Scorpion roll, jump forward and punish with a TU.

Liu Kang
F4, UM -> EX Low Fireball -> Missile hits
-> How to punish: Crouch block then dash forward and use B2, TU.
F4, UM -> EX Flying Dragon Kick -> Missile whiffs
-> How to punish: Crouch block then use a TU.
F4, UM -> EX Bicycle Kick -> Missile whiffs
-> How to punish: Crouch block then after Liu Kang goes over you dash forward and use F4, 3, TU or F2, TU.
F4, UM -> EX Parry -> Missile hits
-> How to punish: Dash forward and use B2, TU.

F4, UM -> (Roll) EX Low Fireball -> Missile hits
-> How to punish: Crouch block then use an iTU. (best not to punish)
F4, UM -> (Roll) EX Flying Dragon Kick -> Missile whiffs
-> How to punish: Crouch block then do any combo of your choice.
F4, UM -> (Roll) EX Bicycle Kick -> Missile whiffs
-> How to punish: If blocked high, use F4, 3, TU. If blocked low, it is not punishable.
F4, UM -> (Roll) EX Parry -> Missile hits
-> How to punish: Use a TU.

Conclusion: End with F4, UM then crouch block. You must have quick reaction time to punish Liu Kang's wake-up attacks.

Kung Lao
F4, UM -> Spin -> Missile hits
-> How to punish: Block then dash forward and do any combo of your choice.
F4, UM -> EX Spin -> Missile whiffs
-> How to punish: Block then dash forward and do any combo of your choice.
F4, UM -> Teleport -> Missile hits Kung Lao out of the air while he goes up (most of the time)
-> How to punish: If missile hits, use a TU. If missile whiffs, use a TU or uppercut.
F4, UM -> EX Teleport -> Missile hits sometimes (doesn't hit Kung Lao out of the air due to armor)
-> How to punish: Use a TU after Kung Lao finishes teleporting before his feet touch the ground. (best not to punish)

F4, UM -> (Roll) Spin -> Missile hits
-> How to punish: Use a TU.
F4, UM -> (Roll) EX Spin -> Missile whiffs
-> How to punish: Block then dash forward and do any combo of your choice.
F4, UM -> (Roll) Teleport -> Missile whiffs
-> How to punish: Use a TU or uppercut.
F4, UM -> (Roll) EX Teleport -> Missile whiffs
-> How to punish: Use a TU after Kung Lao finishes teleporting before his feet touch the ground. (best not to punish)

Conclusion: End with F4, UM then block. Don't try to punish Kung Lao's EX Teleport unless you can time the TU right.

Sub-Zero
D4, Behind UM -> EX Slide -> Missile whiffs
-> How to punish: Crouch block, then do any combo of your choice.
D4, Behind UM -> EX Ice Clone -> Missile hits
-> How to punish: Use an iTU. (best not to punish)

D4, Behind UM -> (Roll) EX Slide -> Missile whiffs
-> How to punish: Crouch block, then do any combo of your choice.
D4, Behind UM -> (Roll) EX Ice Clone -> Missile whiffs
-> How to punish: Not Punishable.

Conclusion: End with D4, Behind UM then crouch block.

Sindel
1, 1, UM -> EX Low Fireball -> Missile hits
-> How to punish: Jump forward then dash and do any combo of your choice.
1, 1, UM -> EX Yell -> Missile hits
-> How to punish: Jump forward then dash and do any combo of your choice.

1, 1, UM -> Levitate -> Missile hits
-> How to punish: Use a TU.
1, 1, UM -> EX Step Up -> Missile hits
-> How to punish: Jump forward, jump-in punch, and do 2, 1, TU or B2, TU.


1, 1, UM -> (Roll) EX Low Fireball -> Missile hits
-> How to punish: Jump forward then use a TU.
1, 1, UM -> (Roll) EX Yell -> Missile hits
-> How to punish: Jump forward then use a TU.
1, 1, UM -> (Roll) Levitate -> Missile whiffs
-> How to punish: Use a TU.
1, 1, UM -> (Roll) EX Step Up -> Missile whiffs
-> How to punish: Jump forward and use a TU.

Conclusion: End with 1, 1, UM then jump forward. If Sindel does not do a wake-up attack or roll, you get a safe jump-in.

Ermac
UM -> EX Force Port -> Missile whiffs
-> How to punish: Block then use F4, 3, TU.
UM -> EX Force Lift -> Missile hits
-> How to punish: Block then dash forward and do any combo of your choice.
UM -> EX Hover Slam -> Missile hits
-> How to punish: Dash forward then use B3, 4, TU.
UM -> EX Force Push -> Missile hits
-> How to punish: Block then dash forward and do any combo of your choice.

UM -> (Roll) EX Force Port -> Missile whiffs
-> How to punish: Block then use F4, 3, TU.
UM -> (Roll) EX Force Lift -> Missile hits
-> How to punish: Block then use an iTU. (best not to punish)

UM -> (Roll) EX Hover Slam -> Missile whiffs
-> How to punish: Use a TU.
UM -> (Roll) EX Force Push -> Missile hits
-> How to punish: Block then use an iTU. (best not to punish)


Conclusion: End with UM then block.

Reptile
1, UM -> EX Slide -> Missile whiffs
-> How to punish: Jump forward then use a TU.
1, UM -> EX Acid Hand -> Missile whiffs
-> How to punish: Jump forward, jump-in punch, and do any combo of your choice.
1, UM -> EX Invisibility -> Missile hits
-> How to punish: Jump forward, jump-in punch, and do any combo of your choice.
1, UM -> EX Elbow Dash -> Missile whiffs
-> How to punish: Not punishable.

1, UM -> (Roll) EX Slide -> Missile whiffs
-> How to punish: Jump forward then use a TU.
1, UM -> (Roll) EX Acid Hand -> Missile hits
-> How to punish: Jump forward, jump-in punch, and do 2, 1, TU or B2, TU.

1, UM -> (Roll) EX Invisibility -> Missile hits
-> How to punish: Use a TU.

1, UM -> (Roll) EX Elbow Dash -> Missile whiffs
-> How to punish: Not punishable.

Conclusion: End with 1, UM then jump forward. If Reptile does not do a wake-up attack or roll, you get a safe jump-in. Don't try to punish Reptile's Slide unless you can tell the difference between Slide and Elbow Dash.

Kitana
F4, In Front UM -> EX Up Raise -> Missile whiffs
-> How to punish: Block then dash forward and use any combo of your choice.
F4, In Front UM -> EX Cutting Fan-> Missile hits
-> How to punish: Block then dash forward and use any combo of your choice.
F4, In Front UM -> EX Square Boost -> Missile whiffs
-> How to punish: Use a TU. (best not to punish)
F4, In Front UM -> EX Pretty Kick -> Missile hits
-> How to punish: Not punishable.
F4, In Front UM -> Fake Out Kick -> Missile hits
-> How to punish: Dash forward and use any combo of your choice.

F4, In Front UM -> (Roll) EX Up Raise -> Missile whiffs
-> How to punish: Use a TU. (best not to punish)
F4, In Front UM -> (Roll) EX Cutting Fan-> Missile hits
-> How to punish: Dash forward and do any combo of your choice.
F4, In Front UM -> (Roll) EX Square Boost -> Missile hits (doesn't hit Kitana out of air due to armor)
-> How to punish: Use a TU. (best not to punish)
F4, In Front UM -> (Roll) EX Pretty Kick -> Missile hits
-> How to punish: Use a TU.
F4, In Front UM -> (Roll) Fake Out Kick -> Missile hits
-> How to punish: Dash forward and use any combo of your choice.

Conclusion: End with F4, In Front UM then block. You can also end just with an In Front, UM to make the button inputs easier. Don't punish Kitana's (Roll) Up Raise and Square Boost with a TU unless you can react quickly.

Johnny Cage
2, UM -> EX Flip Kick -> Missile whiffs
How to punish: Use jump kick, TU.
2, UM -> EX Shadow Kick -> Missile whiffs
How to punish: Block then dash forward and use any combo of your choice.
2, UM -> Nut Punch -> Missile hits (most of the time)
How to punish: Dash forward and use B2, TU.

2, UM -> EX Nut Punch -> Missile hits (most of the time)
How to punish: Dash forward and use B2, TU.


2, UM -> (Roll) EX Flip Kick -> Missile hits Johnny Cage out of the air while he goes up
How to punish: Use a TU. (best not to punish)
2, UM -> (Roll) EX Shadow Kick -> Missile whiffs
How to punish: Block then dash forward and use any combo of your choice.

2, UM -> (Roll) Nut Punch -> Missile hits
How to punish: Use a TU.
2, UM -> (Roll) EX Nut Punch -> Missile hits
How to punish: Use a TU.

Conclusion: End with 2, UM then block. Don't try to punish Johnny Cage's (Roll) EX Flip Kick unless you can react quickly.

Jade
In Front UM -> EX Shadow Kick -> Missile hits (during armor)
How to punish: Not punishable.
In Front UM -> EX Shadow Flash -> Missile whiffs
How to punish: Not punishable.
In Front UM -> EX Staff Overhead -> Missile hits (during armor)
How to punish: Dash forward and do any combo of your choice.
In Front UM -> EX Staff Grab -> Missile hits
How to punish: Not punishable.

In Front UM -> (Roll) EX Shadow Kick -> Missile hits
How to punish: Block then dash forward and use B2, TU.
In Front UM -> (Roll) EX Shadow Flash -> Missile whiffs
How to punish: Not punishable.
In Front UM -> (Roll) EX Staff Overhead -> Missile hits (most of the time)
How to punish: Not punishable.
In Front UM -> (Roll) EX Staff Grab -> Missile whiffs
How to punish: Not punishable.

Conclusion: End with In Front UM then block. Although a lot of Jade's wake-up attacks can't be punished this way, Sektor only takes 1-2% damage when blocking while Jade takes 8% if the missile hits.
 

Robotic

Gentleman.
Awesome so far. This is exactly what the forum needs right now and a perfect example of the type of stuff that should go into the "Sektor Manual".

I'd like to add that d4 jip against Smoke is a very good bet.
 
Before this thread gets too detailed, please put a disclaimer that any short combos with F4, Up missile will not work at all if the opponent doesn't do a wake-up attack (if they stand, duck, standblock, or low block), because the missile goes through them. I posted about it here. It has to do with the height (high gravity)the F4 puts the opponent that makes the up missile not read their hitbox or something.


Which F4, Up Missile sequences hit against NO wake up attack (stand, block, duck, lowblock):

naked F4, Regular Up missile (no TU before it) does NOT work.
EXTU, F4, Regular Up missile works.
TU, F4, Homing Missile works.
TU, F4, Far Up missile works.
TU, F4, Close Up missile does NOT work, due to negative edge (does a TU automatically).
TU, F4, Regular Up missile does NOT work at all.
B3, 4, TU, F4, Regular Up missile does work.
F4, 4, TU, F4, Regular Up missile does work.
2,1, TU, F4, Regular Up missile does NOT work.
JIP, B2, TU, F4, Regular Up missile does NOT work.
JIP, TU, F4, Regular Up missile does NOT work.
JIK, TU, F4, Regular Up missile does work.

As you can see, it is very messed up and situational for the up missile ender to hit or go through a block or stand. What's really weird, is that doing these situations where the missile doesn't hit the hitbox of a blocking or standing opponent and hits the floor, it WILL connect with the hitbox of a wakeup attack(like a regular Kung Lao spin).

So just to reiterate, please let everyone know that doing a F4, Regular Up missile at the end of a longer combo (35%+) WILL work, but doing after most short combos (3 hits or less before F4), the missile will go through them if they block or stand in place (no wake-up attack).