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understanding what a matchup really is

Evil_Riu48

Kombatant
what is a matchup?

a matchup is a group of number use to show who is at advantage and who has the disadvantage when two characters fight in other words a matchup is a group of numbers use to represent the difficulty a character has when facing another.
however a matchup does not reflect who wins in a fight because matchups are not based on two computer playing but on two humans being and when you add human factors to a matchup winning and losing becomes relative and the only consistency in it will be the advantage or disadvantage between the two characters. . .what this mean is a matchup can only truely reflect what character has the harder time fighting the tools of the other character


what are the matchup numbers 5/5 ,4/6 . . . ect?

this two number represent the tools each character has to fight the other character but not by counting the number of tools but by ratting how effective this tools are against the other character and how hard it is for the other character to deal with this tools using his own tools
the number in your character side represent how hard it will be for your character to deal with the tools of the other character at the highest human level possible to date . . . this is why matchup numbers can change from time to time because pleyers find new techniques to fight x character tools changing the numbers in the matchup


reading a matchup:

at the time to read a matchup there is one thing and only one thing to keep in mind '' the lower the number in your character side the harder it is for your character to deal with the other character tools using his tools''

the matchup number for your character do not talk about if your character can beat or if he/she can't beat the other characters but it does tell you how fair the matchup is at the highest human level posible to date . . . a mistake made by many players when reading a matchup is that they want to reflect the numbers in the matchup with their wins and lost against x players this is a common mistake and very easy to make

this is a list of the 5 type of matchup you will find

5/5= even
6-4= disadvantage
7-3= heavy disadvantage
8-2= extreme disadvantage
9-1= can not compete
 

Eddy Wang

Skarlet scientist
Thanks for the info, i remember reading on Prima MK tier list, that shang tsung used to be the shit, now look at him.
 

archon

Noob
I agree with everything you said, Riu48. However, I would label a 7-3 match as "hard to win" and an 8-2 match as "unfair." I interpret "hard to win" as indicating the winning character's tools directly hinder or prevent the use of the losing character's tools. Take for example Sub-Zero's ice clone - it is meant to halt an opponent's approach or make Sub-Zero's strings safe. Certain character's can armor through the clone or punish it on reaction (ie. Scorpion's hellfire). Still, if Sub is fighting Scorpion and knows Scorpion can punish a clone on reaction, Sub can choose not to clone. With a match labeled "unfair," I interpret that as admitting the match is unbalanced and implies which character wins, not the chances of winning.

This is just a comment on the phrasing, though, and I'm glad you posted this. A lot of players assume match-ups indicate who will win guaranteed and not which character has a better chance of winning based on how their tools interact positively or negatively against the opposing character.
 

Prinz

watch?v=a8PEVV6tt14
Riu48 you forgot to add:
5.5-4.5 - more match-up experience needed
6.5-3.5 - probably heavy disadvantage, so more match-up experience needed
7.5-2.5 - 1 round out of 4, not tournament material
8.5-1.5 - several seconds of stream exposure
9.5-0.5 - day 1 Sonya, Cyrax and Kabal
10-0 - Kabal players with inflated ego.
 

Death

Warrior
No such thing as .5s

5-5- Even
6-4- Slight Advantage
7-3- Advantage
8-2 Extreme Advantage
9-1- Can Not Compete
10-0- No such thing
 

NKZero

Warrior
No such thing as .5s

5-5- Even
6-4- Slight Advantage
7-3- Advantage
8-2 Extreme Advantage
9-1- Can Not Compete
10-0- No such thing
So based on your ruling an accurate match-up chart should have a lot more 7-3's and perhaps the odd 8-2? Those would change the numbers drastically. Most numbers would probably read 6-4 now.
 

Death

Warrior
So based on your ruling an accurate match-up chart should have a lot more 7-3's and perhaps the odd 8-2? Those would change the numbers drastically. Most numbers would probably read 6-4 now.
Exactly. The traditional 6-4s are probably 7-3 and the 5.5-4.5 are 6-4s. The 7-3s we see now should probably change to 8-2 and that would probably be the most accurate MU chart.
 

NKZero

Warrior
Exactly. The traditional 6-4s are probably 7-3 and the 5.5-4.5 are 6-4s. The 7-3s we see now should probably change to 8-2 and that would probably be the most accurate MU chart.
I really like the way you set it out actually. I think every match-up chart needs to be re-made then perhaps we will finally come closer to having the true match up chart. I never believed in that .5 jazz anyways.
 

kabelfritz

Master
what is a matchup?
something way less important than the players behind the chars.

theres way too much drama about numbers here, people focus too much on characters, too less on players. like chars auto win/lose. remember chris g with green arrow?