Strippers&Beer
Noob
thread for this
1. close up u+4 launcher.
2. dash under, d+2(q).
3. the d+2 has to be a quick d+2 aka d+2(q) aka quick uppercut.
4. if you hold the d longer than ? amount of frames, the recovery has mileena doing a crouch animation.
5. practice hitting the d+2 with and without the crouch recovery to notice the difference.
6. the roll. say you start combo on 1p side, since you dash under, you are now on the 2p side, and input for roll is b,d+4 on 2p side.
7. roll has to be done just before airborne opponent hits the ground. too fast and nothing comes out. too slow and you roll through grounded opponent. in training mode, after the d+2(q) hits, her hand will be red while recovering. immediately when her hand isn't red anymore, that's when you input the b,d+4.
u+4, dash under, d+2(q), roll combo.hi all
here is my kombo for my mileena which start with uppercut
1. close up u+4 launcher.
2. dash under, d+2(q).
3. the d+2 has to be a quick d+2 aka d+2(q) aka quick uppercut.
4. if you hold the d longer than ? amount of frames, the recovery has mileena doing a crouch animation.
5. practice hitting the d+2 with and without the crouch recovery to notice the difference.
6. the roll. say you start combo on 1p side, since you dash under, you are now on the 2p side, and input for roll is b,d+4 on 2p side.
7. roll has to be done just before airborne opponent hits the ground. too fast and nothing comes out. too slow and you roll through grounded opponent. in training mode, after the d+2(q) hits, her hand will be red while recovering. immediately when her hand isn't red anymore, that's when you input the b,d+4.