ELC
Scrublord McGee
For those who don't know . . .
Preferred Playstyle: Turtling - Positioning Control.
Normals: Slow, but hard-hitting. Fastest moves would be command grab combos and punishes.
[Juggle] (Towards/Away): Tremor punches the ground, causing the ground to rupture and juggle the opponent either towards Tremor or away. Hits medium; second time the same one is used, juggles too low to combo.
[EX Juggle] (Towards/Away): Same as shockwave, except tremor punches twice, sending a second, smaller wave follows the initial big wave. Hits medium, then low.
Move (Towards/Away): Tremor either slides towards the enemy or away creating a shield of mud to protect him from attacks. Deals no damage, but auto-blocks attacks.
[EX Move] (Towards/Away): Same as Mudslide, except Tremor encases himself with stone instead of mud. Deals no damage, but automatically reflects and parries.
[Projectile]: Tremor throws a rock at the opponent that explodes if it hits or if it reaches 1/4 screen distance, juggling the opponent. Fast startup and recovery; hits high.
[EX Projectile]: Same as [Projectile], except it petrifies/freezes instead of launching. Petrification increases combo scaling.
[X-Ray]: Tremor lunges forward and punches the opponent in the gut, activating the X-Ray cutscene. In the cutscene he upperctus the staggering opponent with a rocky fist breaking their jaw and lifting them off the ground, followed by a punch to the chest that sends them flying backward.
[Fatality]: Summons a stalagmite that slowly forces it's way into the opponent body before causing the opponent to explode.
[Fatality]: Tremor petrifies the opponent feet and head, then pushes their upper body back, causing them to bend over backwards and break their spine.
Still a WiP
Preferred Playstyle: Turtling - Positioning Control.
Normals: Slow, but hard-hitting. Fastest moves would be command grab combos and punishes.
[Juggle] (Towards/Away): Tremor punches the ground, causing the ground to rupture and juggle the opponent either towards Tremor or away. Hits medium; second time the same one is used, juggles too low to combo.
[EX Juggle] (Towards/Away): Same as shockwave, except tremor punches twice, sending a second, smaller wave follows the initial big wave. Hits medium, then low.
Move (Towards/Away): Tremor either slides towards the enemy or away creating a shield of mud to protect him from attacks. Deals no damage, but auto-blocks attacks.
[EX Move] (Towards/Away): Same as Mudslide, except Tremor encases himself with stone instead of mud. Deals no damage, but automatically reflects and parries.
[Projectile]: Tremor throws a rock at the opponent that explodes if it hits or if it reaches 1/4 screen distance, juggling the opponent. Fast startup and recovery; hits high.
[EX Projectile]: Same as [Projectile], except it petrifies/freezes instead of launching. Petrification increases combo scaling.
[X-Ray]: Tremor lunges forward and punches the opponent in the gut, activating the X-Ray cutscene. In the cutscene he upperctus the staggering opponent with a rocky fist breaking their jaw and lifting them off the ground, followed by a punch to the chest that sends them flying backward.
[Fatality]: Summons a stalagmite that slowly forces it's way into the opponent body before causing the opponent to explode.
[Fatality]: Tremor petrifies the opponent feet and head, then pushes their upper body back, causing them to bend over backwards and break their spine.
Still a WiP