If you just run afterwards it gives you better options. You can run over their body for a corpse hop, run and cancel on top of them and ambiguously NJP or NJK or empty jump to bait a wake up, and once they think you will corpse hop then you just stop the run before crossing over, or you can block after corpse hopping with run to bait a wake up that is unsafe on block. This is also a good scenario to throw out the overheads starter B23 2+4 if you can condition them to not press buttons here due to not wanting to guess which direction to input their wake up
Other combos ending in charge to let you do this: F2, NJP, 4xxBF3 and B23 2+4, F2, 4xxBF3