Get him into the corner where waking up will prove difficult for him. Lethal lunge, while fast, is not invincible and the ex overhead one is safe. back roll has 62 frames of recovery where it can be -19 on block if he exs it. But you might as well duck because the shots hit high on back roll.
If he goes for mine into air shots in the neutral. MB roll away from that and you'll punish him on recovery of his air guns.
If he does mine into lunge in neutral, depending on the distance, mb b3 him on a read.
Other than his 1,1 string, any string into his trait pressure has a gap that can be backdashed. However, certain strings into trait can catch it but are susceptible to getting poked out of and certain strings can't be poked out of but still backdashed. If the RH player goes for a mine after a string, your best bet is to read it and find a way to avoid the mine and punish him for it (most situations it's a certain special or a well timed jump).
His b3, with the great range it has, is -4 on block so you can check him afterwards.
Most of his htb setups can be beaten by delay wakeup. But like tile said, he can change the timing he does it or can simple not go for it and continue with ambiguous offense instead. His zoning is simply designed for him building meter for his htbs rather than pure keep away. His up star has bad recovery along with trait shot so a dash is pretty much free. His Stars decent in that they get the job done but the real meat of his zoning is he can add the gunshot or mine at any time. Not to mention harder zoners give RH problems like Deadshot.