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Thoughts on Jago's changes for Season 2?

GamerBlake90

Blue Blurs for Life!
http://www.ultra-combo.com/forums/index.php?topic=1576.0

In accordance to the changes listed in the above linked post, Jago has been altered in the following fashions.

Jago:
  • Shadow Wind Kick travels 60% as far as before.
  • Heavy Wind Kick does not push back as far and is more negative on block.
  • Can no longer Counter Break from Opener - > Ender situations.
Updated Instinct:
  • Jago no longer heals automatically during instinct.
  • Jago now throws Double Endokukens during instinct.
  • During instinct, all Endokukens (Double, Enders, and Shadow) that hit the opponent heal Jago.
  • Jago maintains his frame advantages during instinct.
We should also note the adjustments to Killer Instinct's general mechanics.

System:
  • Non-combo hits (pokes) and the 1st hit of combos now deal additional damage.
  • Shadow Meter gain rates have decreased 20% overall.
  • Shadow Enders now scale damage based on current Ender Level.
  • Potential (white) damage decays slower than before.
  • New system extension: Air breakers & Air counter breakers
  • The breaker system has been expanded to cover Air to Air and Air to Ground interactions.
  • Additionally, all Counter Breaker attempts now will leave you vulnerable to punishment if you fail no matter what the situation or character.
  • After the 3rd non-chained move, combos that are not part of the Linker/Double ruleset are now breakable via Manual rules. This includes juggled manuals and non-projectile special moves.
  • Combo Breakers no longer cause a Hard Knockdown.
  • Juggled Shadow Enders are now subject to Opener-Ender breaker rules, but can cash out a juggled opponent.
  • Projectiles no longer darken the screen.
  • Removed the ability to Instinct Cancel during an Ender.
  • Removed the ability to perform Ultra Enders from the air.
  • Fixed a bug preventing the 4 frame Manual Breaker window from actually working. As a result, you now have 4 additional frames to break Manuals.
New linker rules:
The rules for performing Manuals after Linkers are now consistent across the cast.

  • Doing a Light Linker gives you access to a difficult Light Manual.
  • Doing a Medium Linker gives you access to a difficult Medium Manual or slightly less difficult Light Manual.
  • Doing a Heavy Linker gives you access to a difficult Heavy Manual, less difficult Medium Manual, and even less difficult Light Manual.
Exceptions still exist but for the most part you can count on these rules for all characters.

What do we make of these changes, Jago players? Myself, I'd already resolved to continue maining him even before Season 2 was discussed, and nothing I've learned today changes that.

@G4S KT
 

GamerBlake90

Blue Blurs for Life!
"Heavy Wind Kick does not push back as far and is more negative on block."

I'm quite happy with this change, honestly. I never felt good with just throwing out Heavy Wind Kick and getting away with it for the most part. Of course, if done at full-screen, one could react with a jump and punish Jago as they're landing on the ground again.

Never made a habit of overusing Heavy Wind Kick in Season 1 and definitely won't be doing so now.

The Double Endokukens in Instinct Mode sound very intriguing...likely an inspiration from Shadow Jago's boss form in arcade mode.
 

TJ Casters

Apprentice
"Heavy Wind Kick does not push back as far and is more negative on block."

I'm quite happy with this change, honestly. I never felt good with just throwing out Heavy Wind Kick and getting away with it for the most part. Of course, if done at full-screen, one could react with a jump and punish Jago as they're landing on the ground again.

Never made a habit of overusing Heavy Wind Kick in Season 1 and definitely won't be doing so now.

The Double Endokukens in Instinct Mode sound very intriguing...likely an inspiration from Shadow Jago's boss form in arcade mode.
Gotta toss out the light endokuken then heavy wind kick from full screen. Be a prime d-pad :DOGE
 

RM Truth

Unintentional Tier Whore Follow me @TruthRM
"Heavy Wind Kick does not push back as far and is more negative on block."

I'm quite happy with this change, honestly. I never felt good with just throwing out Heavy Wind Kick and getting away with it for the most part. Of course, if done at full-screen, one could react with a jump and punish Jago as they're landing on the ground again.

Never made a habit of overusing Heavy Wind Kick in Season 1 and definitely won't be doing so now.

The Double Endokukens in Instinct Mode sound very intriguing...likely an inspiration from Shadow Jago's boss form in arcade mode.
It's on them if they aren't blowing it up. If you're getting away with it then do it. Don't ever feel bad about winning.
 

GamerBlake90

Blue Blurs for Life!
It's on them if they aren't blowing it up. If you're getting away with it then do it. Don't ever feel bad about winning.
Considering that the Heavy Wind Kick is getting nerfed now, I'm glad I never got into the habit of just throwing it out.
 

Hellbringer

1 2 3 drink
I really dont like that they changed the manuals system. I spend alot of time in the lab practising them and it was a big part that made it fun to play with jago.
Im fine with the rest of the changes.