Eddy Wang
Skarlet scientist
So i though i can finally share my most honest opinion on this character i've been playing since MK9? the good the bads and all stuff related in MK11 mostly.
In the last day i played a full day of Hemorrage (3rd variation) just and see the how it handles on the field.
So in order to give a clear point across of what i think i will be signaling everything with +(the good), -(the bad) and+~-(more or less, kinda indiferent)
Hemorrage
+ Boilling point works really well on Skarlet tool set now, the damage she gets compensates a lot for many things, and setups up oki, pressure when a bar is spent even for a free bood ball or a throw/strike 50-50. 212 combo punish for 31% with no bar and 34% with 1 bar and pressure.
- Boiling point has aiming issues, something i hope it gets fixed soon, for some reason can be annoying to aim when opponents are further away and just doesn't work, it compromises her zoning game a lot in this aspect specially when you know your opponent is on a hurry but your move keeps missing the target, you do bf4u, but bf4 comes out. Sometimes you want bf4 and bf4f comes out.
- Red Mist. this move isn't good imo, the most important aspect of this move was crippled, which is the advantage that allowed 50-50 pressure, i think being at +11 at least would be great which would be giving the same frame advantage her d1 gives on hit, +7 doesn't really help at all considering the way the game is designed and how skarlet was designed in this game, its worse than her d1 poke used to be, it feels like the game stop for both of you after, but better than cell siphon is, i literally can take this move out and have the tentacle and would definitely make a better variation. Besides the effect doesn't work when your being hit and the time it stays active its too short, from the time being the unblockable half chip damage its what make us use this move, without mentioning that its -19 on block
+~- Krimson Shield i'm indifferent to it, i still don't think Skarlet needs this move and definitely just like blood sacrifice in heart pierce its just there, sure it reduces damage but i feel like the time to use this move is more inexistent because the amount of time you use to set up defense, you can start a whole new one with blood ball into red mist, 50-50 offense. Maybe use after 44 hits midscreen because its the only variation with no follow up in this move.
There are MU where opponents usually make more mistakes and take way more risks, for those players this seems to be the variation to go, you will be forced to take more risks here, and will feel kinda naked without the teleport, parry and tentacle at times, and there are instants where you won't really miss them. You have to play around your gaps more, which will help you in the other variations.
+Stealth buff
The last hit of 212 now launches character slightly higher on hit, you can connect 44 into tentacle or fatal blow much easier, this is a general buff so it helps heart pierce connect tentacle much easier after 212, 212 repitions, it also buffs her combo in the corner making, 212, 4~bf3 amp, 1, 2 slightly easier to land.
- stealth nerfs
Jump kick nerfed, easier to anti air
advantage of foward throw nerfed, used to give a meaty tentatcle
Personal rank
In the last day i played a full day of Hemorrage (3rd variation) just and see the how it handles on the field.
So in order to give a clear point across of what i think i will be signaling everything with +(the good), -(the bad) and+~-(more or less, kinda indiferent)
Hemorrage
+ Boilling point works really well on Skarlet tool set now, the damage she gets compensates a lot for many things, and setups up oki, pressure when a bar is spent even for a free bood ball or a throw/strike 50-50. 212 combo punish for 31% with no bar and 34% with 1 bar and pressure.
- Boiling point has aiming issues, something i hope it gets fixed soon, for some reason can be annoying to aim when opponents are further away and just doesn't work, it compromises her zoning game a lot in this aspect specially when you know your opponent is on a hurry but your move keeps missing the target, you do bf4u, but bf4 comes out. Sometimes you want bf4 and bf4f comes out.
- Red Mist. this move isn't good imo, the most important aspect of this move was crippled, which is the advantage that allowed 50-50 pressure, i think being at +11 at least would be great which would be giving the same frame advantage her d1 gives on hit, +7 doesn't really help at all considering the way the game is designed and how skarlet was designed in this game, its worse than her d1 poke used to be, it feels like the game stop for both of you after, but better than cell siphon is, i literally can take this move out and have the tentacle and would definitely make a better variation. Besides the effect doesn't work when your being hit and the time it stays active its too short, from the time being the unblockable half chip damage its what make us use this move, without mentioning that its -19 on block
+~- Krimson Shield i'm indifferent to it, i still don't think Skarlet needs this move and definitely just like blood sacrifice in heart pierce its just there, sure it reduces damage but i feel like the time to use this move is more inexistent because the amount of time you use to set up defense, you can start a whole new one with blood ball into red mist, 50-50 offense. Maybe use after 44 hits midscreen because its the only variation with no follow up in this move.
There are MU where opponents usually make more mistakes and take way more risks, for those players this seems to be the variation to go, you will be forced to take more risks here, and will feel kinda naked without the teleport, parry and tentacle at times, and there are instants where you won't really miss them. You have to play around your gaps more, which will help you in the other variations.
+Stealth buff
The last hit of 212 now launches character slightly higher on hit, you can connect 44 into tentacle or fatal blow much easier, this is a general buff so it helps heart pierce connect tentacle much easier after 212, 212 repitions, it also buffs her combo in the corner making, 212, 4~bf3 amp, 1, 2 slightly easier to land.
- stealth nerfs
Jump kick nerfed, easier to anti air
advantage of foward throw nerfed, used to give a meaty tentatcle
Personal rank
- Heart Pierce (due variety and the inumerous ways to control her gaps with the parry, teleport mobility and mask long range pokes in between with tentacle and blood ball)
- Blood Drive (due the neutral blood ball pressure which helps a lot, tentacle space control and anti airs, making overhead safe and literally ending the hardest combos with it)
- Hemorrage (I feel like its a draw with Blood drive, but the damage is far superior than in the other two variations, her neutral tools aren't that bad so it helps compiling mistakes and pokes into boiling point, making them respect long range pokes by canceling into boiling point and at -19 with range feels a lot like a weak searing rage variation.)
Sometimes you get escape failed and if you don't use throw KB in the same round it expires and they have to tech a throw again for it to work, i was hoping this to get fixed in this patch, it wasn't
the animation opponents do when they get hit by B3 and B1 needs to go if done at max range b3,4 doesn't connect and b1, 2 definitely doesn't connect this takes away a lot of the character and makes her miss punishes, krushing blows most of the time because when they get hit by the first move it moves them away from skarlet.
the hitbox of her U2 is way too vertical there are moves she can't even launch after she flawless block and its kinda annoying because sometimes are key to her MU, adding horizontal hitbox to that animation would be good, or change animation completly, maybe using her up slash would be a better animation.
Her u3 is low profiled by d3s and its a mid, like why?
buff her dash distance coverage a bit so she can step in dash(wavedash), just like nightwolf does please, moving forwward with skarlet its tough.
The last hit of b3,4 really needs to be special cancelable.
Reduce amplified bf3 recovery to 26 frames instead of 31, so she can do better combos in the corner, someimes f4,3 is all we can hit
Reduce parry startup by 2 frames i don't care about the gaps but if this move can counter flawless block punishes then it definitely should counter all flawless block punishes even the 9f ones and 8f ones, and this will only be possible if her parry is 2f faster.
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