neveradestroyer
Kombatant
Welcome Y'all. It was time to create this tread. Because a lot of people seems to be unaware of the zoning condition of the game. I get it... Super dash FTW. I am right?.
Wrong!. Zoning exists in this game, and It's created when You reach the point of punishing every super-dash namely with 5H or 2H.
But but but... doing Kamehameha like beams almost don't do chip damage!. That why You use assist to make Your turn true.
The truth is that the one on offense gains more meter.. so if a single 5S or 236S hits... Then is vanish time into a full combo into a corner Carry.
Boring numerical notations ( I hate them but They are needed for understanding the game)
With out further to add...
Let me introduce You the best zoner in the game.
His 5H and 2H are exceptionally good against forward super dashers and everything on his path that is not invincible nor a 236S. His 5S is fast and his own 236S catches super dashes for breakfast. his 5S is fast and special Cancel-able, It leads to combos into corner carry.
At last but not least his disk setups. Those are insane and lead into stupid damage on hit... (Hit LMAO).
Edit. A lot of people are already figuring this out Loool.
TLDR... In short... Zoning here causes combo damage and pressure to the opponent. Later I will talk about the second best zoner in the game (Goku Black).
Wrong!. Zoning exists in this game, and It's created when You reach the point of punishing every super-dash namely with 5H or 2H.
But but but... doing Kamehameha like beams almost don't do chip damage!. That why You use assist to make Your turn true.
The truth is that the one on offense gains more meter.. so if a single 5S or 236S hits... Then is vanish time into a full combo into a corner Carry.
Boring numerical notations ( I hate them but They are needed for understanding the game)
With out further to add...
Let me introduce You the best zoner in the game.
His 5H and 2H are exceptionally good against forward super dashers and everything on his path that is not invincible nor a 236S. His 5S is fast and his own 236S catches super dashes for breakfast. his 5S is fast and special Cancel-able, It leads to combos into corner carry.
At last but not least his disk setups. Those are insane and lead into stupid damage on hit... (Hit LMAO).
Edit. A lot of people are already figuring this out Loool.
TLDR... In short... Zoning here causes combo damage and pressure to the opponent. Later I will talk about the second best zoner in the game (Goku Black).
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