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The Unspoken Tic Grab of the Huntress

Hey guys, I dont think I've ever seen anyone talk about this amazing tic throw to open up a blocking opponent.

Cheetah can tic off of her j1 by itself. No need to d1 or even go into a string. Its even slightly hit confirmable imo. You can tell if your j1 hits and go into a string or notice they have blocked and tic from there. The default block against cheetah is to block low first. So 8/10 -9/10 times if you see your j1 is blocked immediately do db1 (especially if you know what side your landing on). Obviously conditioning them to block low helps alot more and if your in jump distance and dont think they'll be ready with an AA you can go into this j1 tic.

I wonder what you all think about it and if you've ever tried it. Ive had alot of success with it in the corner when doing her close pounce into j1 crossup shenanigans.

In the video below i do it at 1:58 after applying her throw loop lol

Sorry for the audio desync for the 1st 2 matches vs this Flash player, he was actually really good, though he could have AA me more, seeing as how he did so sparingly I took advantage of the yolo leaps lol

Disclaimer: Due to j1s non existent +frames on block the opponent can choose to block the j1 and immediately reversal throw you if you go for db1 so if you see that happening, you can instead j1 dbf1 tic throw (OH Command Grab) and that will catch them everytime. Of course its still a 50/50 but seeing as how if they blocked the j1 they are usually expecting a string follow up or d1/d3 check they will have to react to the whiffed grab.


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Espio

Kokomo
Two things: This is an excellent tick and I'm surprised how underused it is by Cheetah players.

I actually briefly touched on it in my guide for the character, but here's the importance of the application of this mix up:

Back 1,1, down 3 into deep jump 1 can jail to stuff poke attempts and even if higher can shred armor. Low hitting, safe and can be mixed up with mb lunge staggers or an additional mix up after the initial jump in mix up.

Forward 2,3 on hit guarantees another mix up on hit and is also safe.

Every time she touches you off of a jump in, you have at least five ways to mix. High command grab, overhead grab, regular grab, string, stagger into pressure, MB lunge, down 1 into tick grab etc. They try to throw tech or back dash, scout it and forward 3 them in the head. They try to armor, they lose. They try to back dash they get tagged. They just block well eat this safe chip and potential follow up guess.

The good thing is she has a multitude of safe options to chip and mix. You combine trait and she can get it cracking real quick.

The other thing is if you use trait correctly and intelligently combined with her strings you can abuse strong chip and stay out of block pressure by utilizing leap and backdash.
 
Two things: This is an excellent tick and I'm surprised how underused it is by Cheetah players.

I actually briefly touched on it in my guide for the character, but here's the importance of the application of this mix up:

Back 1,1, down 3 into deep jump 1 can jail to stuff poke attempts and even if higher can shred armor. Low hitting, safe and can be mixed up with mb lunge staggers or an additional mix up after the initial jump in mix up.

Forward 2,3 on hit guarantees another mix up on hit and is also safe.

Every time she touches you off of a jump in, you have at least five ways to mix. High command grab, overhead grab, regular grab, string, stagger into pressure, MB lunge, down 1 into tick grab etc. They try to throw tech or back dash, scout it and forward 3 them in the head. They try to armor, they lose. They try to back dash they get tagged. They just block well eat this safe chip and potential follow up guess.

The good thing is she has a multitude of safe options to chip and mix. You combine trait and she can get it cracking real quick.

The other thing is if you use trait correctly and intelligently combined with her strings you can abuse strong chip and stay out of block pressure by utilizing leap and backdash.
I actually need to rework j1 b11d3 and j1 f23 back into my muscle memory. My fingers just don't do it lol. Ive really only used b12 on oki (to counter delay wakeup) per Ponkster video it works wonders.
I think i dont use b1 much because of its range and im afraid to get hit out of those 14 frames of startup tbh


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