AtlasM
Into dust!
One of the main things i want to do with certain characters i use and love is to find the main top 3 Kameos that fit a certain character's playstyle well. I have been watching Kolo, locals, and seeing 3 main kameos used consistently, and i decided to do a deep dive in the lab into why.
1. Cyrax
Recently trending, Cyrax's bomb in the corner after Sonic Boom is absolutely NUTTY tech. Use it at the right time, and keep the blockstun with f4, 2, and you have unblockable setups similar to Jax's blockstun unblockables. If timed correctly on hit, 2, 2 into the grab, and using Bomb in the corner at timed right, can lead to back eagaly blockstun after a string in time for the unblockable, that can be continued for a corner combo. The net is also connectable after f4, 2. If the timing is good, you can antigravity cancel for side switch, and even have enough time to foward dash the opponent into the corner due to the struggle animation. Lastly, and very underused, Peacemaker's back throw animation can be put into the Cyrax up spin, which can lead to a jump 1,1,2 spikes combo for pressure. Not much damage, but very effective to close out rounds.
These are the main tools, but how fast a game can end in the corner with these unblockables and a full stack of meter makes Jax look like a cupcake.
2. Sonya
After the buff, Sonya's use spiked due to the fact shes basically the "all around" of kameos, one piece of everything. A good, fast projectile, combo extender, and grab startup.
The main tool used primarily is the fact that you can use Peacemaker's air 2,1,2 reset to the ground meterless with sonya's air extender, or even twice, saving the grab string or EX sonic boom/second sonic boom for later in the combo. If you are a player that enjoys meterless punish damage, this team primarily has that. Not many characters fit in well with combo extenders considering the way hurtboxes work with all the sonic booms and EX Pistol shots, but sonya has no problem with extensions/setups from low eagly, 2,2 grab setups, and both sonic booms.
3. Kano
Now there is Stryker, but due to the timing nerf, kano is faster to most people. His help in the keepaway game is great, however despite the ball setups making certain unsafe strings safe, things can still be armored. The main setup tool is Anti-gravity mixups with the knives being thrown at just the right time to even be off of the screen, or bait into the opponent punishing torpedo, then getting hit by the knives. If there is an upblock attempt, you can go for a fakeout, and grab as well. The kano ball raw with Ex pistol also helps chip damage even if the opponent ducks the pistol shots.
I am sure others will say Sareena or even frost! Still doing the research.
1. Cyrax
Recently trending, Cyrax's bomb in the corner after Sonic Boom is absolutely NUTTY tech. Use it at the right time, and keep the blockstun with f4, 2, and you have unblockable setups similar to Jax's blockstun unblockables. If timed correctly on hit, 2, 2 into the grab, and using Bomb in the corner at timed right, can lead to back eagaly blockstun after a string in time for the unblockable, that can be continued for a corner combo. The net is also connectable after f4, 2. If the timing is good, you can antigravity cancel for side switch, and even have enough time to foward dash the opponent into the corner due to the struggle animation. Lastly, and very underused, Peacemaker's back throw animation can be put into the Cyrax up spin, which can lead to a jump 1,1,2 spikes combo for pressure. Not much damage, but very effective to close out rounds.
These are the main tools, but how fast a game can end in the corner with these unblockables and a full stack of meter makes Jax look like a cupcake.
2. Sonya
After the buff, Sonya's use spiked due to the fact shes basically the "all around" of kameos, one piece of everything. A good, fast projectile, combo extender, and grab startup.
The main tool used primarily is the fact that you can use Peacemaker's air 2,1,2 reset to the ground meterless with sonya's air extender, or even twice, saving the grab string or EX sonic boom/second sonic boom for later in the combo. If you are a player that enjoys meterless punish damage, this team primarily has that. Not many characters fit in well with combo extenders considering the way hurtboxes work with all the sonic booms and EX Pistol shots, but sonya has no problem with extensions/setups from low eagly, 2,2 grab setups, and both sonic booms.
3. Kano
Now there is Stryker, but due to the timing nerf, kano is faster to most people. His help in the keepaway game is great, however despite the ball setups making certain unsafe strings safe, things can still be armored. The main setup tool is Anti-gravity mixups with the knives being thrown at just the right time to even be off of the screen, or bait into the opponent punishing torpedo, then getting hit by the knives. If there is an upblock attempt, you can go for a fakeout, and grab as well. The kano ball raw with Ex pistol also helps chip damage even if the opponent ducks the pistol shots.
I am sure others will say Sareena or even frost! Still doing the research.