Rokinlobster
Nightwolf of the galaxy
Since the PC version is out, and moding is possible on an easier scale, as well as rumors of a new patch I thought I would make a thread specific to suggested changes to Cyrax.
One thing we need to get straight right off of the bat is his resets.
His resets work based off of the advantage of a second net in a combo, interacting with his unblockable, launching bomb.
This means that the reset has to do with fundamental parts of the characters mechanics. To remove it would mean to remove either the ability to do a second net In a combo, eliminating his ability for a standing reset, or eliminate the ability to throw bombs during a combo, which would seriously inhibit his combo ability.
Lets look at a Cyrax BNB if these changes take place.
21~net, 21~exbomb, njp, b2, 121~anti air. I don't know how much this does since all I did was add 21~exbomb to his meterless bnb, but it is probably about 38 percent. Cyraxs Damage output is what makes him so good. With out that he has a great d4, command grab, 6frame d1, and safe specials. Still pretty good, but not top 10 anymore.
SO instead of inhibiting his damage, lets look at those other things I said were good about him.
D4: Plus 16 on hit. 1 frame slower startup than regular d4s. Above average range.
Command grab: 12 percent damage. Allows free jump in vortex.
D1: six frames, not better than others but it still has a nice hitbox and range.
Safe specials (ragdoll and saw): saw Hits mid, and has about a quarter screen range. Can be punished by a jump in but that takes some balls. Ragdoll has nice range and offers the opportunity to select which side your opponent will land on. Allows for a combo if Cyraxs back is in the corner making it one of his most valuable wake up attacks.
Ok, Now here are my proposed changes. Cyrax keeps his resets but his other tools will be limited.
D4: only plus 9 on hit. Will allow for a d1/ d3 that must be respected, but he wont get a free standing 1 or command grab.
Command grab: don't allow command grab to be chained with a jump in punch. This is a massive nerf.
D1: is fine.
Specials: saw is fine, but make ragdoll -5 on block, but let the ex version be+5 on block.Now noobe tech (d1/d3~ragdoll/saw) will be much easier to escape, and Cyrax will have to respect opponents options after block pressure ending in ragdoll.
Post your thoughts, and explain realistically their implications on the meta game and match up specifics.
One thing we need to get straight right off of the bat is his resets.
His resets work based off of the advantage of a second net in a combo, interacting with his unblockable, launching bomb.
This means that the reset has to do with fundamental parts of the characters mechanics. To remove it would mean to remove either the ability to do a second net In a combo, eliminating his ability for a standing reset, or eliminate the ability to throw bombs during a combo, which would seriously inhibit his combo ability.
Lets look at a Cyrax BNB if these changes take place.
21~net, 21~exbomb, njp, b2, 121~anti air. I don't know how much this does since all I did was add 21~exbomb to his meterless bnb, but it is probably about 38 percent. Cyraxs Damage output is what makes him so good. With out that he has a great d4, command grab, 6frame d1, and safe specials. Still pretty good, but not top 10 anymore.
SO instead of inhibiting his damage, lets look at those other things I said were good about him.
D4: Plus 16 on hit. 1 frame slower startup than regular d4s. Above average range.
Command grab: 12 percent damage. Allows free jump in vortex.
D1: six frames, not better than others but it still has a nice hitbox and range.
Safe specials (ragdoll and saw): saw Hits mid, and has about a quarter screen range. Can be punished by a jump in but that takes some balls. Ragdoll has nice range and offers the opportunity to select which side your opponent will land on. Allows for a combo if Cyraxs back is in the corner making it one of his most valuable wake up attacks.
Ok, Now here are my proposed changes. Cyrax keeps his resets but his other tools will be limited.
D4: only plus 9 on hit. Will allow for a d1/ d3 that must be respected, but he wont get a free standing 1 or command grab.
Command grab: don't allow command grab to be chained with a jump in punch. This is a massive nerf.
D1: is fine.
Specials: saw is fine, but make ragdoll -5 on block, but let the ex version be+5 on block.Now noobe tech (d1/d3~ragdoll/saw) will be much easier to escape, and Cyrax will have to respect opponents options after block pressure ending in ragdoll.
Post your thoughts, and explain realistically their implications on the meta game and match up specifics.