Artur Medeiros
Noob
im new to test your might and not a truly activie member. I didnt know where to put this, so if this is not the right place im sorry.
i dont know if this is worthless or already known but i thought i could share it.
basically after ending a combo with 21 in the corner you can place a hat-spin and be able to block any armor move and still punish the wake up move if possible. if they try to wake up with a normal, throw or any non armor special, it ll be stuffed for full combo with 1,1.
if they stay grounded for long, you can b4 and start a combo, giving you a 50/50 with b2.
i think the best option is to stand block and give 16 blk adv.
what do you guys think? im realy sorry for my bad english.
i dont know if this is worthless or already known but i thought i could share it.
basically after ending a combo with 21 in the corner you can place a hat-spin and be able to block any armor move and still punish the wake up move if possible. if they try to wake up with a normal, throw or any non armor special, it ll be stuffed for full combo with 1,1.
if they stay grounded for long, you can b4 and start a combo, giving you a 50/50 with b2.
i think the best option is to stand block and give 16 blk adv.
what do you guys think? im realy sorry for my bad english.