What's new

Tekken 7 FR change log predictions

Eddy Wang

Skarlet scientist
Now that we have a patch to talk to, what are your predictions in T7FR?

Here is my current lists

General
2 frame lag will be removed
Wall Damage will be slightly reduced
Now there will be a trigger system that will scale damage to guaranteed hits post knockdown if done under 3 seconds, do reduce the dumb unscaled knockdown damage we've been getting.
Side steps will go slightly further
Overall combo damage for every character in the game will be slightly reduced.

Characters Changes
Shaheen
Slide hitbox will be slightly adjusted, so ppl will get consistent punishes when blocked.
aditional 2 frames startup on slide
magic 4 1 will be -9
Hop kick whiff recovery will be increased by 5 frames

Paul
Rage Cancel will now scale properly when comboed from it.
Death Fist will now activate damage protection
Death Fist knockout animation will be changed

Jin
u~uf+1+2 5f throw glitch, also known as jump cancel throw, will be removed
Magic 4 will be 12f instead of 10 (to kill all his combo from anywhere and be back to shit again)
uf2 crumple stun buff reverted back to normal
db3 screw attack propriety will be removed again
df3, f1+2, 1+2, 3+4, df1+4, and ewhf will now be canceled into alternate ki charge by pressing d+1+2

Kazuya
B4 blockstun will slightly reduced

Heihachi
Hellsweep will be reverted back to TTT2, no longer launch punishable if second hit gets blocked again.

King
cr.df2 will now be -15 on block


Hwoarang
Damage scaling on 3~4 P! move
Damage reduced from FF4 move

Kazumi
less blockstun on FF2

Lilith
Sweep will now launch on regular hit again
 

exflyingbooty

This dream has a sad ending
All i want in life is lili's sweep to be 2 frames faster because 30 frames is a little silly

oh and make hwao's armored move negative
 

Eddy Wang

Skarlet scientist
What is the current damage scaling?
Currently none, there is a glitch that if paul combos into rage art cancel, the damage doesn't scale, same with death fist.

On top of that, he gets guaranteed followup out of a death fist even midscreen with a flip kick into B32 (knee into punch for a S!).

So his standard damage is 60% to 100% from a single CH on stages with gimmicks.

Its pretty discusting and freaking rediculous, If you played MK9 just imagine Cyrax, that is how paul is in Tekken 7, some ppl were already looking for ways to implement the setups in actual play as well, @SaltShaker can confirm that 60% damage on matches are real.

when i told harada last week that the dumb easy damage he got had to go, he even retweeted my tweet laughing, so i know that will get nerfed a bit.
 
Last edited:

JJvercetti

Warrior
Currently none, there is a glitch that if paul combos into rage art cancel, the damage doesn't scale, same with death fist.

On top of that, he gets guaranteed followup out of a death fist eve midscreen with a flip kick into B32 (knee into punch for a S!).

So his standard damage is 60% to 100% from a single CH on stages wilth gimmicks.

Its pretty discusting and freaking rediculous, If you played MK9 just imagine Cyrax, that is how paul is in Tekken 7, some ppl were already looking for ways to implement the setups in actual play as well, @SaltShaker can confirm that 60% damage on matches are real.

when i told harada last week that the dumb easy damage he got had to go, he even retweeted my tweet laughing, so i know that will get nerfed a bit.
I knew about the damage but not the glitch so that would need to go