Eddy Wang
Skarlet scientist
Now that we have a patch to talk to, what are your predictions in T7FR?
Here is my current lists
General
2 frame lag will be removed
Wall Damage will be slightly reduced
Now there will be a trigger system that will scale damage to guaranteed hits post knockdown if done under 3 seconds, do reduce the dumb unscaled knockdown damage we've been getting.
Side steps will go slightly further
Overall combo damage for every character in the game will be slightly reduced.
Characters Changes
Shaheen
Slide hitbox will be slightly adjusted, so ppl will get consistent punishes when blocked.
aditional 2 frames startup on slide
magic 4 1 will be -9
Hop kick whiff recovery will be increased by 5 frames
Paul
Rage Cancel will now scale properly when comboed from it.
Death Fist will now activate damage protection
Death Fist knockout animation will be changed
Jin
u~uf+1+2 5f throw glitch, also known as jump cancel throw, will be removed
Magic 4 will be 12f instead of 10 (to kill all his combo from anywhere and be back to shit again)
uf2 crumple stun buff reverted back to normal
db3 screw attack propriety will be removed again
df3, f1+2, 1+2, 3+4, df1+4, and ewhf will now be canceled into alternate ki charge by pressing d+1+2
Kazuya
B4 blockstun will slightly reduced
Heihachi
Hellsweep will be reverted back to TTT2, no longer launch punishable if second hit gets blocked again.
King
cr.df2 will now be -15 on block
Hwoarang
Damage scaling on 3~4 P! move
Damage reduced from FF4 move
Kazumi
less blockstun on FF2
Lilith
Sweep will now launch on regular hit again
Here is my current lists
General
2 frame lag will be removed
Wall Damage will be slightly reduced
Now there will be a trigger system that will scale damage to guaranteed hits post knockdown if done under 3 seconds, do reduce the dumb unscaled knockdown damage we've been getting.
Side steps will go slightly further
Overall combo damage for every character in the game will be slightly reduced.
Characters Changes
Shaheen
Slide hitbox will be slightly adjusted, so ppl will get consistent punishes when blocked.
aditional 2 frames startup on slide
magic 4 1 will be -9
Hop kick whiff recovery will be increased by 5 frames
Paul
Rage Cancel will now scale properly when comboed from it.
Death Fist will now activate damage protection
Death Fist knockout animation will be changed
Jin
u~uf+1+2 5f throw glitch, also known as jump cancel throw, will be removed
Magic 4 will be 12f instead of 10 (to kill all his combo from anywhere and be back to shit again)
uf2 crumple stun buff reverted back to normal
db3 screw attack propriety will be removed again
df3, f1+2, 1+2, 3+4, df1+4, and ewhf will now be canceled into alternate ki charge by pressing d+1+2
Kazuya
B4 blockstun will slightly reduced
Heihachi
Hellsweep will be reverted back to TTT2, no longer launch punishable if second hit gets blocked again.
King
cr.df2 will now be -15 on block
Hwoarang
Damage scaling on 3~4 P! move
Damage reduced from FF4 move
Kazumi
less blockstun on FF2
Lilith
Sweep will now launch on regular hit again