Eddy Wang
Skarlet scientist
The video speaks for itself.
First of all i want to let you know, that this isn't as big as some of you might think it its, it will actually be very dificult to implement into one's game without continuous matches and so on, but its definitely a technical aspect that Hat Trick players will be forced to learn and implement in their game if they want to be that safe.
Secondly, combo from above trap will be a challenge midscreen and in the corner you will be forced to use dive kick, the risk however is on the opponent's favor since you can only combo from a dive kick in the corner when the hat is at any direction, placing a trap to apply pressure have always been dificult with KL because he is minus at his best strings and very punishable from some others.
and finally, this will encourage you to have your traps in places where it won't hit the opponent, leading them to take more risks because at the best you're getting pressure, and then combo them from ways they weren't exactly expecting at all, like using call back links, dive kick links and much more.
Still, i would prefer if my call backs to be -5 if blocked, so characters like scorpion cannot get a free d1 everytime they block one, and reptile can't just simply armor every possible call back at the obvious ranges preventing KL to build meter, apply pressure, anything, the reptile MU is probably the first official 7-3 at reptile's favor at worst.
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