XXFleshtrapXX
imma eat choo!
Before alot of the info got lost in the big crash, I posted a thread about somehow landing 2,2,1+2 after a reset for the 6% chip and +8 on block advantage. While I still think its impossible to jump out of if you time it perfectly after b3,1 b3,1 f4 "I've tested it alot", I'm not going to argue about the practicality of it or rather or not my mind is playing tricks on me. As we said it's certainly viable if you have conditioned your opponent to respect your resets.
NOW, the reason why I'm posting is because one of the main faults of tears of pain is low hitbox characters being able to duck block and have the second hit whiff. While I was in practice mode with Sonya, I noticed that if I performed 2,2,1+2 after a high hitting f4 the second hit wouldn't whiff on her. Hardly ground breaking, but figured it was worth noting.
NOW, the reason why I'm posting is because one of the main faults of tears of pain is low hitbox characters being able to duck block and have the second hit whiff. While I was in practice mode with Sonya, I noticed that if I performed 2,2,1+2 after a high hitting f4 the second hit wouldn't whiff on her. Hardly ground breaking, but figured it was worth noting.