Crathen
Death is my business
Let's talk about this and if we can find some useful setups or ideas to further dig into Deathstroke gameplan.
Here's some food for thought:
It lasts 4,5 seconds and returns available after 3,3 seconds and makes his guns unblockable , now while most think of it as a tool to make his zoning even more dangerous ( wich in fact is ) , it also makes him even more scary if used to rush down...why?
132 ( or LHM ) becomes a 8 frame high mid unblockable juggle starter , for 33% meterless midscreen and it has great reach ( well...better than f23 i'd say a tiny little more than b3/f3 ) , try it in practice mode starting character position b3/f3 and (1)32 connect , now take a little step away and b3/f3 whiffs but (1)32 hits.
I want you guys to think of some setups to include a safe way to activate his trait and maybe keep momentum.
I've got tons of ideas with this character , really digging him.
Here's some food for thought:
It lasts 4,5 seconds and returns available after 3,3 seconds and makes his guns unblockable , now while most think of it as a tool to make his zoning even more dangerous ( wich in fact is ) , it also makes him even more scary if used to rush down...why?
132 ( or LHM ) becomes a 8 frame high mid unblockable juggle starter , for 33% meterless midscreen and it has great reach ( well...better than f23 i'd say a tiny little more than b3/f3 ) , try it in practice mode starting character position b3/f3 and (1)32 connect , now take a little step away and b3/f3 whiffs but (1)32 hits.
I want you guys to think of some setups to include a safe way to activate his trait and maybe keep momentum.
I've got tons of ideas with this character , really digging him.