DarkSeid
When Playing this matchup based on what Ive gathered it must be patient. use what little tools that are at your disposal. When dealing with omega beam pressure bayou bash can get you through it,
and also beats EX omega beams in most cases, using Meterburn bayou bash when close can get you some combos if they like to use the omega beams, however Darkseids trait makes getting through
Omega Beams hard so play defensivly while his trait is active. When mixed with MeterBurn omega beams(air) meterburn dash Dash will get you in safe in most cases. In the info below there
is detailed punishment options for all the normal trickery that is darkseid at a distance and on his wakeup knee and palm blast that haunts the online world.
Following these tips should help against this matchup.
Dealing with Normal Strings
2, 2 (this is cancelable for Darkseid so be careful)
- a reversal greenthumb will beat this if the block or backdash, This will get stuffed from a jump attack be careful.
2, 2, 3
- Backdash on the 3 or block, this string is pretty safe for him
b1, 2
- safe no punishment options
1, 2, 3 (this is not cancelable for Darkseid)
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
1, 2, 1+3
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
2, 2, 1+3 (You can duck it and punish with every combo)
If Ducked
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
If Blocked
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
f2, 3 (pretty safe for darkseid, and is cancelable)
- greenthumb (if they block or backdash, jumps will stuff you out)
2, 1 (pretty safe, and this attack is cancelable)
- greenthumb (if they block or backdash, jumps will stuff you out)
- backdash on (1), cant punish but you can create distance
1, 1 (pretty safe, and this attack is cancelable)
- greenthumb (if they block or backdash, jumps will stuff you out)
1, 1, 2
- block this 100%, swamp cannot punish
b1, up3
-d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
- greenthumb
Punishing special moves
For air teleports into 3 or 3, stomp.
- after the teleport animation a well time up vinegrab will counter this
- Refoliation, d1, vinegrab (close or up depending on when d1 hits him)
- b2, qcb3, 1, 1, vinegrab(close)
- jump back 2, f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close) (after he starts to apear on oppisite side of tele jump and hit him as he lands) "most damage here"
- Meter burn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(close)
Avoiding Meterburn and normal Omega Beams (ground)
- bayou bash goes under the omega beams, its safe as long as darkseid doesnt have trait active.
- (potentially after patch, a well timed vine grab will absorb the omega beams while trait is active)
- a Meterburn bayou bash when close to go under the omegabeams can open this combo ( Meterburn bayou bash, f2,3,qcb3,1,1,vinegrab close )
Punishing Meterburn and normal Omega Beams up close
Normal Omega Beams
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
Meterburn Omega beams
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
Punishing Low Omega Beams up close
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
Punishing Air DoomStomp
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
Meter burn Omega Beams (jumping)
Meterburn Dash will get you in safe in most cases.
Punishing knee on block
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air if there in corner)
Punishing Palm Strike on crouch
- Crouch and punish with any combo listed
- f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
- f2,3,3,d2,qcb3,1,1,vinegrab(air) "Corner only"
Punishing Palm Strike on block
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air if there in corner)
All these wakeup situations should work against Palm strike as well, worst case scenario, you can crouch punish or block punish the palm strike.
wake up Knee Mid screen
forward J3 (knockdown)
- stand and wait for the wakeup if they do the knee if they do use up vinegrab, if its wakeup beams block.
- wait for a knee, if he does it f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
Sweep(close)
- walk back and wait for a wakeup if they knee wait for it to get close and as there landing and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close) (block if they use anything else)
Sweep (mid)
- take a small step back and wait for a wakeup if they knee wait for it to get close and as there landing and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close) (block if they use anything else)
Sweep (farthest)
- take a small step forword then a small one back, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
after Normal bayou bash
-jump forward 2, 1, 1, vinegrab(close) ( this gets beaten by omega beams )
-walk forward (if they knee, f2,3, qcb3, 1, 1, vinegrab(close) (safest option)
after f2,3,log kick
- take a step back, if he uses knee use this as hes landing f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
after f2, 1
- take a small step forword then a small one back, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
After Greenthumb (2)
- take a small step forword, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
After Greenthumb(3)
- walk forword, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
Vinegrab ground and airgrab normal or EX
- walk forword, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
Wakeup Knee Corner
Sweep(close)
- take a step back, if he uses knee block and punish with the following below
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air)
Sweep (Mid)
- take a small step back and wait for a wakeup if they knee wait for it to get close and as there landing and use f2,3,3,d2,qcb3,1,1,vinegrab(air) (block if they use anything else)
Sweep (farthest)
- take a small step forword then a small one back, if they use knee wait for them to land and use f2,3,3,d2,qcb3,1,1,vinegrab(air)
after Normal bayou bash
- take a step back, if he uses knee block and punish with the following below
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air)
after f2,3,log kick
- take a step back, if he uses knee block and punish with the following below
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air)
After Greenthumb(3)
- take a step back, if they use knee wait for them to land and use f2,3,3,d2,qcb3,1,1,vinegrab(air)
Vinegrab ground and airgrab normal or EX
- Stay Put, if they use flying knee wait for them to land and use f2,3,3,d2,qcb3,1,1,vinegrab(air)
When Playing this matchup based on what Ive gathered it must be patient. use what little tools that are at your disposal. When dealing with omega beam pressure bayou bash can get you through it,
and also beats EX omega beams in most cases, using Meterburn bayou bash when close can get you some combos if they like to use the omega beams, however Darkseids trait makes getting through
Omega Beams hard so play defensivly while his trait is active. When mixed with MeterBurn omega beams(air) meterburn dash Dash will get you in safe in most cases. In the info below there
is detailed punishment options for all the normal trickery that is darkseid at a distance and on his wakeup knee and palm blast that haunts the online world.
Following these tips should help against this matchup.
Dealing with Normal Strings
2, 2 (this is cancelable for Darkseid so be careful)
- a reversal greenthumb will beat this if the block or backdash, This will get stuffed from a jump attack be careful.
2, 2, 3
- Backdash on the 3 or block, this string is pretty safe for him
b1, 2
- safe no punishment options
1, 2, 3 (this is not cancelable for Darkseid)
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
1, 2, 1+3
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
2, 2, 1+3 (You can duck it and punish with every combo)
If Ducked
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
If Blocked
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
f2, 3 (pretty safe for darkseid, and is cancelable)
- greenthumb (if they block or backdash, jumps will stuff you out)
2, 1 (pretty safe, and this attack is cancelable)
- greenthumb (if they block or backdash, jumps will stuff you out)
- backdash on (1), cant punish but you can create distance
1, 1 (pretty safe, and this attack is cancelable)
- greenthumb (if they block or backdash, jumps will stuff you out)
1, 1, 2
- block this 100%, swamp cannot punish
b1, up3
-d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
- greenthumb
Punishing special moves
For air teleports into 3 or 3, stomp.
- after the teleport animation a well time up vinegrab will counter this
- Refoliation, d1, vinegrab (close or up depending on when d1 hits him)
- b2, qcb3, 1, 1, vinegrab(close)
- jump back 2, f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close) (after he starts to apear on oppisite side of tele jump and hit him as he lands) "most damage here"
- Meter burn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(close)
Avoiding Meterburn and normal Omega Beams (ground)
- bayou bash goes under the omega beams, its safe as long as darkseid doesnt have trait active.
- (potentially after patch, a well timed vine grab will absorb the omega beams while trait is active)
- a Meterburn bayou bash when close to go under the omegabeams can open this combo ( Meterburn bayou bash, f2,3,qcb3,1,1,vinegrab close )
Punishing Meterburn and normal Omega Beams up close
Normal Omega Beams
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
Meterburn Omega beams
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
Punishing Low Omega Beams up close
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
Punishing Air DoomStomp
- d1, logkick
-1, 1, Bayoubash
-1, 1, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-d2, b2, 3, f2, 3, greenthumb
-d2, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 2, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn b3), trait, 1, 1, vinegrab(close)
-b2, 3, 2, (meterburn f3), f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, 3, f2, 3, qcb3, 1, 1, vinegrab(close)
-f2, 3, meterburn bayoubash, f2, 3, qcb3, 1, 1, vinegrab(close)
-green thumb
Meter burn Omega Beams (jumping)
Meterburn Dash will get you in safe in most cases.
Punishing knee on block
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air if there in corner)
Punishing Palm Strike on crouch
- Crouch and punish with any combo listed
- f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
- f2,3,3,d2,qcb3,1,1,vinegrab(air) "Corner only"
Punishing Palm Strike on block
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air if there in corner)
All these wakeup situations should work against Palm strike as well, worst case scenario, you can crouch punish or block punish the palm strike.
wake up Knee Mid screen
forward J3 (knockdown)
- stand and wait for the wakeup if they do the knee if they do use up vinegrab, if its wakeup beams block.
- wait for a knee, if he does it f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
Sweep(close)
- walk back and wait for a wakeup if they knee wait for it to get close and as there landing and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close) (block if they use anything else)
Sweep (mid)
- take a small step back and wait for a wakeup if they knee wait for it to get close and as there landing and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close) (block if they use anything else)
Sweep (farthest)
- take a small step forword then a small one back, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
after Normal bayou bash
-jump forward 2, 1, 1, vinegrab(close) ( this gets beaten by omega beams )
-walk forward (if they knee, f2,3, qcb3, 1, 1, vinegrab(close) (safest option)
after f2,3,log kick
- take a step back, if he uses knee use this as hes landing f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
after f2, 1
- take a small step forword then a small one back, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
After Greenthumb (2)
- take a small step forword, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
After Greenthumb(3)
- walk forword, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
Vinegrab ground and airgrab normal or EX
- walk forword, if they use knee wait for them to land and use f2,3,3,f2,3,qcb3,1,1,vinegrab(close)
Wakeup Knee Corner
Sweep(close)
- take a step back, if he uses knee block and punish with the following below
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air)
Sweep (Mid)
- take a small step back and wait for a wakeup if they knee wait for it to get close and as there landing and use f2,3,3,d2,qcb3,1,1,vinegrab(air) (block if they use anything else)
Sweep (farthest)
- take a small step forword then a small one back, if they use knee wait for them to land and use f2,3,3,d2,qcb3,1,1,vinegrab(air)
after Normal bayou bash
- take a step back, if he uses knee block and punish with the following below
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air)
after f2,3,log kick
- take a step back, if he uses knee block and punish with the following below
- green thumb
- 1, 1, Meterburn bayou bash, f2, 3, qcb3, 1, 1, vinegrab(close)
- d1, Meterburn Refoliation, f2, 3, qcb3, 1, 1, vinegrab(air)
After Greenthumb(3)
- take a step back, if they use knee wait for them to land and use f2,3,3,d2,qcb3,1,1,vinegrab(air)
Vinegrab ground and airgrab normal or EX
- Stay Put, if they use flying knee wait for them to land and use f2,3,3,d2,qcb3,1,1,vinegrab(air)