Seapeople
This one's for you
This thread is meant to be a reference that shows the hit level for all of Sub Zero's attacks.
Terminology:
Low: Breaks through the opponent's guard when they are blocking high.
Overhead: Breaks through the opponent's guard when they are blocking low.
Unblockable: Breaks through the opponent's guard whether they are blocking high or low.
High: Whiffs against opponents who are neutral crouching or crouch blocking.
True Mid: Does not whiff if the opponent is neutral crouching or crouch blocking.
Special Mid: Whiffs against opponents who are neutral crouching, but doesn't whiff if they are crouch blocking.
Various: Some attacks will change based on the character you are fighting against. This is because every character has a different sized hitbox.
1 - High
1,1 - High, High
1,3 - High, True Mid
1,3,B+4 - High, True Mid, Low
1,3,F+4 - High, True Mid, Overhead
2 - Various
Hits High against: Kung Lao, Reptile, Mileena, Kitana, Cage, Jax
Hits Neutral Crouch only against: Sektor, Quan Chi
Hits Special Mid against: Ermac
Hits True Mid against: Everyone else
2,1 - Various, True Mid
2,1,2 - Various, True Mid, True Mid
2,1,4 - Various, True Mid, True Mid
2,2 - Various, True Mid
2,2,2 - Various, True Mid, Overhead
2,2,4 - Various, True Mid, True Mid
3 - True Mid
3,F+4 - True Mid, Overhead
4 - True Mid
D+1 - True Mid
D+2 - High
D+3 - Low
D+4 - Low
B+1 - Various
Hits High against: Kung Lao, Sindel, Ermac, Reptile, Kitana, Cage, Cyrax, Sonya, Sektor, Skarlet, Jax, Quan Chi, Jade, Noob
Hits Neutral Crouch only against: Sub Zero, Nightwolf, Smoke, Scorpion, Liu Kang, Kabal, Stryker, Rain, Baraka
Hits Special Mid against: Freddy, Kratos
Hits True Mid against: Shang Tsung, Raiden, Kenshi, Sheeva
*Additional Notes: Hits high against all characters outside of point blank range. Hits true mid against Baraka in the corner only. The hit level ocassionally changes against some characters due to their breathing animations.
B+1,2 - Various, Overhead
B+1,2,1 - Various, Overhead, Overhead
B+1,2,4 - Various, Overhead, Low
B+2 - Overhead (Unblockable when fully charged)
B+4 - Low
F+4 - Overhead
F+4,1+2 - Overhead, True Mid
Throw - Special Mid (Unblockable)
Iceball - Special Mid
Slide - Low
Ice Puddle - Unblockable
Icebeam - Special Mid
Power Slide - Low
Ground Freeze - Unblockable
Deep Freeze (Xray) - True Mid
Terminology:
Low: Breaks through the opponent's guard when they are blocking high.
Overhead: Breaks through the opponent's guard when they are blocking low.
Unblockable: Breaks through the opponent's guard whether they are blocking high or low.
High: Whiffs against opponents who are neutral crouching or crouch blocking.
True Mid: Does not whiff if the opponent is neutral crouching or crouch blocking.
Special Mid: Whiffs against opponents who are neutral crouching, but doesn't whiff if they are crouch blocking.
Various: Some attacks will change based on the character you are fighting against. This is because every character has a different sized hitbox.
1 - High
1,1 - High, High
1,3 - High, True Mid
1,3,B+4 - High, True Mid, Low
1,3,F+4 - High, True Mid, Overhead
2 - Various
Hits High against: Kung Lao, Reptile, Mileena, Kitana, Cage, Jax
Hits Neutral Crouch only against: Sektor, Quan Chi
Hits Special Mid against: Ermac
Hits True Mid against: Everyone else
2,1 - Various, True Mid
2,1,2 - Various, True Mid, True Mid
2,1,4 - Various, True Mid, True Mid
2,2 - Various, True Mid
2,2,2 - Various, True Mid, Overhead
2,2,4 - Various, True Mid, True Mid
3 - True Mid
3,F+4 - True Mid, Overhead
4 - True Mid
D+1 - True Mid
D+2 - High
D+3 - Low
D+4 - Low
B+1 - Various
Hits High against: Kung Lao, Sindel, Ermac, Reptile, Kitana, Cage, Cyrax, Sonya, Sektor, Skarlet, Jax, Quan Chi, Jade, Noob
Hits Neutral Crouch only against: Sub Zero, Nightwolf, Smoke, Scorpion, Liu Kang, Kabal, Stryker, Rain, Baraka
Hits Special Mid against: Freddy, Kratos
Hits True Mid against: Shang Tsung, Raiden, Kenshi, Sheeva
*Additional Notes: Hits high against all characters outside of point blank range. Hits true mid against Baraka in the corner only. The hit level ocassionally changes against some characters due to their breathing animations.
B+1,2 - Various, Overhead
B+1,2,1 - Various, Overhead, Overhead
B+1,2,4 - Various, Overhead, Low
B+2 - Overhead (Unblockable when fully charged)
B+4 - Low
F+4 - Overhead
F+4,1+2 - Overhead, True Mid
Throw - Special Mid (Unblockable)
Iceball - Special Mid
Slide - Low
Ice Puddle - Unblockable
Icebeam - Special Mid
Power Slide - Low
Ground Freeze - Unblockable
Deep Freeze (Xray) - True Mid