Aidan
The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 212 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Iceball you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.
This applies to all characters so Stryker or Jade for example build the same 8.996% on block.
There is no initial gain from EX attacks.
Now for Sub-Zero's data:
Iceball
Whiffed or Hit Iceball - 3.725%, takes 26.83 for 1 bar
Blocked Iceball - 12.722%, takes 7.86 for 1 bar
Blocked EX Iceball - 8.996%, takes 11.11 for 1 bar
Slide
Whiffed or Hit Slide - 8.996%, takes 11.11 for 1 bar
Blocked Slide - 17.992%, takes 5.55 for 1 bar
Blocked EX Slide - 8.996%, takes 11.11 for 1 bar
Ice Clone
Ice Clone - 3.725%, takes 26.83 for 1 bar
Ice Puddle
Ice Puddle - 5.989%, takes 16.69 for 1 bar
Blocked Normals
Single hit normals (1, b2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
11 - 17.992%, takes 5.55 for 1 bar
13f4 - 26.988%, takes 3.7 for 1 bar
13b4 - 26.988%, takes 3.7 for 1 bar
b121 - 26.988%, takes 3.7 for 1 bar
b124 - 26.988%, takes 3.7 for 1 bar
212 - 26.988% takes 3.7 for 1 bar
214 - 26.988%, takes 3.7 for 1 bar
f41+2 - 17.992%, takes 5.55 for 1 bar
222 - 26.988%, takes 3.7 for 1 bar
224 - 26.988%, takes 3.7 for 1 bar
3f4 - 17.992%, takes 5.55 for 1 bar
Opponent Meter Building on Hit
22 - 16.52%, takes 6.05 for 1 bar
222 - 30.354%, takes 3.29 for 1 bar
224 - 33.604%, takes 2.97 for 1 bar
3f4 - 24.52%, takes 4.07 for 1 bar
Specials(Corner implies touching)
-Ray
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 212 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Iceball you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.
This applies to all characters so Stryker or Jade for example build the same 8.996% on block.
There is no initial gain from EX attacks.
Now for Sub-Zero's data:
Iceball
Whiffed or Hit Iceball - 3.725%, takes 26.83 for 1 bar
Blocked Iceball - 12.722%, takes 7.86 for 1 bar
Blocked EX Iceball - 8.996%, takes 11.11 for 1 bar
Slide
Whiffed or Hit Slide - 8.996%, takes 11.11 for 1 bar
Blocked Slide - 17.992%, takes 5.55 for 1 bar
Blocked EX Slide - 8.996%, takes 11.11 for 1 bar
Ice Clone
Ice Clone - 3.725%, takes 26.83 for 1 bar
Ice Puddle
Ice Puddle - 5.989%, takes 16.69 for 1 bar
Blocked Normals
Single hit normals (1, b2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
11 - 17.992%, takes 5.55 for 1 bar
13f4 - 26.988%, takes 3.7 for 1 bar
13b4 - 26.988%, takes 3.7 for 1 bar
b121 - 26.988%, takes 3.7 for 1 bar
b124 - 26.988%, takes 3.7 for 1 bar
212 - 26.988% takes 3.7 for 1 bar
214 - 26.988%, takes 3.7 for 1 bar
f41+2 - 17.992%, takes 5.55 for 1 bar
222 - 26.988%, takes 3.7 for 1 bar
224 - 26.988%, takes 3.7 for 1 bar
3f4 - 17.992%, takes 5.55 for 1 bar
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2- 10.52%, takes 9.5 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4- 18.958%, takes 5.27 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick - 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 10.52%, takes 9.5 for 1 bar
f2 - 10.52%, takes 9.5 for 1 bar
b2 (Low Charge) - 10.52%, takes 9.5 for 1 bar
b2 (Medium Charge) - 14.708%, takes 6.8 for 1 bar
b2 (Max Charge) - 29.437%, takes 3.39 for 1 bar
f4- 14.708%, takes 6.8 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Kombo Attacks
11 - 16.291%, takes 6.13 for 1 bar
13 - 16.291%, takes 6.13 for 1 bar
13f4 - 33.395%, takes 2.99 for 1 bar
13b4 - 29.583%, takes 3.38 for 1 bar
b12 - 20.312%, takes 4.92 for 1 bar
b121 - 42.5%, takes 2.35 for 1 bar
b124 - 38.479%, takes 2.59 for 1 bar
21 - 16.52%, takes 6.05 for 1 bar
212 - 34.5%, takes 2.89 for 1 bar
214 - 38.479%, takes 2.59 for 1 bar
f41+2 - 34.791%, takes 2.87 for 1 bar22 - 16.52%, takes 6.05 for 1 bar
222 - 30.354%, takes 3.29 for 1 bar
224 - 33.604%, takes 2.97 for 1 bar
3f4 - 24.52%, takes 4.07 for 1 bar
Specials(Corner implies touching)
Iceball (When opponent was previously frozen) - 10.52%, takes 9.5 for 1 bar
Iceball (When opponent was previously frozen) - 10.52%, takes 9.5 for 1 bar
Slide - 16.812%, takes 5.94 for 1 bar
Slide - 25.25%, takes 3.96 for 1 bar
-Ray
Deep Freeze - 69.062%, takes 1.44 for 1 bar
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
@Tom Brady @Dark_Rob @CptXecution @SemiEvilRyu @Shoryuken @LionHeart V1 @Denzell @salvificblood @Sgt Reed 24