Name v.5.0
Iowa's Finest.
Yo guys, Stunt Double Johnny Cage is a chip damage beast. I found myself in the lab trying to maximize my chip damage for any given meter/clones situation. I’ve broken every situation down, and provided the damage and bar built. The results are below.
Disclaimer: All testing was done with Reptiles’s EX Slide, Sub Zero’s EX Slide, and Kung Lao’s EX spin. The unsafe block strings are truly unsafe if your opponent knows when to armor out. You also cannot block string into clone cancel into more block strings if your opponent knows how to get out. All bar built listed was best estimation.
Hollywood Hypothetics: Let’s say you have 2 bars and you just got your clones out. You manage to land F2,4,. You could finish it out without a bar for 23%. If you had used a bar you could have stretched that out to 34%. Not bad. And your opponent was left standing. Now you can 1,1 into whatever mixup you please. However if your opponent blocks correctly you maybe, picked up a couple % more chip. Or worst case, you get punished for going low and because it got blocked.
What if instead of burning the bar for the combo, you do the 23% combo, and then get 19.25% chip damage block sting guaranteed? You burned 2 bars doing this, but gained 1 back while doing it. It’s like you only burned 1 and now instead of 34% damage, you did 42.25%. Guaranteed! Even if you only have 1 bar and 1 clone, you can do your 23% combo, then land 11.5 (34.5% total) in chip and build back ~0.7 bar. You also might open them up if they let go of block. There is no downside to this. And if you’re really brave you can do the unsafe versions for even more chip. WOW!
I honestly feel like this could be the new meta to SD Johnny’s game. Getting your clones out in a block string cancel is amazing, but it’s flawed. There’s a couple ways for every character to get out of the situation. I’ve played hundreds of games and found plenty of opportunities to whip out my clones at range and then use the clone shadow kick to get in for pressure. That doesn’t mean we should stop doing clone cancels in block strings, but it means Johnny’s game just has more depth. Add this to your arsenal.
I feel like this concept has even more room to grow. Let’s work together and figure out where this can go.
P.S.: If you land a jump in punch into that 29% chip damage string and finish it for 30.25% chip, your dick might explode from the awesomeness.
@Biologic
@Wrath0594
@NY_Jailhouse
@Movieland KerrHolden
Anyone else need tagged?
Disclaimer: All testing was done with Reptiles’s EX Slide, Sub Zero’s EX Slide, and Kung Lao’s EX spin. The unsafe block strings are truly unsafe if your opponent knows when to armor out. You also cannot block string into clone cancel into more block strings if your opponent knows how to get out. All bar built listed was best estimation.
Hollywood Hypothetics: Let’s say you have 2 bars and you just got your clones out. You manage to land F2,4,. You could finish it out without a bar for 23%. If you had used a bar you could have stretched that out to 34%. Not bad. And your opponent was left standing. Now you can 1,1 into whatever mixup you please. However if your opponent blocks correctly you maybe, picked up a couple % more chip. Or worst case, you get punished for going low and because it got blocked.
What if instead of burning the bar for the combo, you do the 23% combo, and then get 19.25% chip damage block sting guaranteed? You burned 2 bars doing this, but gained 1 back while doing it. It’s like you only burned 1 and now instead of 34% damage, you did 42.25%. Guaranteed! Even if you only have 1 bar and 1 clone, you can do your 23% combo, then land 11.5 (34.5% total) in chip and build back ~0.7 bar. You also might open them up if they let go of block. There is no downside to this. And if you’re really brave you can do the unsafe versions for even more chip. WOW!
I honestly feel like this could be the new meta to SD Johnny’s game. Getting your clones out in a block string cancel is amazing, but it’s flawed. There’s a couple ways for every character to get out of the situation. I’ve played hundreds of games and found plenty of opportunities to whip out my clones at range and then use the clone shadow kick to get in for pressure. That doesn’t mean we should stop doing clone cancels in block strings, but it means Johnny’s game just has more depth. Add this to your arsenal.
I feel like this concept has even more room to grow. Let’s work together and figure out where this can go.
P.S.: If you land a jump in punch into that 29% chip damage string and finish it for 30.25% chip, your dick might explode from the awesomeness.
@Biologic
@Wrath0594
@NY_Jailhouse
@Movieland KerrHolden
Anyone else need tagged?
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