Vulcan Hades
Champion
This is a pretty big project I've been working on for the last few weeks.
For a long time my main gameplan was focused on: ending combos with roll toss vs rushdown characters and ending combos with a reset on characters I can't zone. But I was never really too sure what to do when I scored different types of knockdown (baton sweep, roll toss etc.). I didn't know what were the best possible follow ups (that would present the least amount of risk and the highest amount of reward). So that's what I've been obsessed with lately.
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G.S.B. = Gun xx Stance xx Block
G.D.P. = Gun xx Down+Poke
G.F.J. = Gun xx Forward Jump
G.B.J. = Gun xx Backward Jump
JP/JK = Jump Punch/Jump Kick
C.J.P = Cross-over Jump Punch
NJP = Neutral Jump Punch
EJ = Empty Jump
OS = Option-Select
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1. Baton Sweep follow ups
2. Roll Toss follow ups
3. Throw follow ups
4. Frame Advantage Combo follow ups
For a long time my main gameplan was focused on: ending combos with roll toss vs rushdown characters and ending combos with a reset on characters I can't zone. But I was never really too sure what to do when I scored different types of knockdown (baton sweep, roll toss etc.). I didn't know what were the best possible follow ups (that would present the least amount of risk and the highest amount of reward). So that's what I've been obsessed with lately.
----------------------------------------------
G.S.B. = Gun xx Stance xx Block
G.D.P. = Gun xx Down+Poke
G.F.J. = Gun xx Forward Jump
G.B.J. = Gun xx Backward Jump
JP/JK = Jump Punch/Jump Kick
C.J.P = Cross-over Jump Punch
NJP = Neutral Jump Punch
EJ = Empty Jump
OS = Option-Select
----------------------------------------------
1. Baton Sweep follow ups
2. Roll Toss follow ups
3. Throw follow ups
4. Frame Advantage Combo follow ups