LEGEND
YES!
For Stryker to be effective you need to play a perfect game consisting of ZERO mistakes and great reads. Now, there are alot of things Stryker can do that are almost completely useless and can single handedly ruin you if implemented in your game. I thought i'd make a list of them to try and help you current Stryker players go in the right direction
(4-G/C). Still leaves you at negative frames and leaves you open for all manners of punishment
(4-Baton Sweep). interruptible on reaction, also can be jumped out of in between the link which usually leads to you getting wiff punished
(B21) No point, B2F2 shares all the same positive properties but is "safer" on block and is a launcher
(114) -7 on block and has no advantage over 11 canceled into a special
(232) This string has multiple uses, just stay away from completing the last hit 23[2]
(B122 and B2 Strings) use only as punishers or jump-in mix-ups
(High Grenade) occasionally useful in combos for unbreakable damage, can be used to bait reflect moves. Otherwise obsolete
-tip, B32 is - on block so respect your opponents options afterwards
Can't think of anything else really so i guess thats all for now
(4-G/C). Still leaves you at negative frames and leaves you open for all manners of punishment
(4-Baton Sweep). interruptible on reaction, also can be jumped out of in between the link which usually leads to you getting wiff punished
(B21) No point, B2F2 shares all the same positive properties but is "safer" on block and is a launcher
(114) -7 on block and has no advantage over 11 canceled into a special
(232) This string has multiple uses, just stay away from completing the last hit 23[2]
(B122 and B2 Strings) use only as punishers or jump-in mix-ups
(High Grenade) occasionally useful in combos for unbreakable damage, can be used to bait reflect moves. Otherwise obsolete
-tip, B32 is - on block so respect your opponents options afterwards
Can't think of anything else really so i guess thats all for now