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Strings vs Normals in MK10.

K3DC

Noob
There are a lot of strings in Mortal Kombat 9 are unnecessary and have moves within them that could be their own attacks. For example, Scorpion's 1,1,3, 2,1,2, and 1, 1+2 strings. There is no mix up between 1,1,3 and 1,1,1, so I don't see a point to having both, but that's just my opinion. But for a string like 2,1,2: the only reason I can see people doing this move is to get the hard knockdown at the end of the string, so why not just give them the 2 that knocks down as a command normal. Instead of doing 2,1,2 for a knockdown you could just do B1 and get the overhead. Again, there is no mix up with Scorpion after doing his standing 1. So I don't really see a reason for the input to be 1,1+2. The only thing the 1 does it tell the opponent to block high, because there is 33% you might get hit with an overhead. A player could cancel their 1's into takedowns to create a mix-up, but it would just save a lot of time if you could just press raw 1+2 and get the shoulder, and you could still do takedown/sweeps to make them block low; you would just get this overhead quicker. The only problem I see with that is: scorpion has four overheads, 212's, 1,1+2's, F3, and B2, and they all need to serve a different purpose, otherwise you make a move not viable, because there is another move that does its job better. B2 is used for scorpion's vortex, if players could just 1+2 for an overhead combo starter, then they may stop using B2, making it pretty useless.
Let's also look at Kabal's F4, 1+2 string, if you separated this string into two normals, you could have a mix-up. Let's say 1+2 hits low and causes a hard knockdown, while F4 hits overhead and resets. Hitting them with the F4, you could make them guess all over again or cancel into nomad dash for a combo, which could end with a F4, making them guess again.

So for MK10, should most of the moves be in strings like in Mk9 or should some strings be separated into different attacks?
 

Braindead

I want Kronika to step on my face
There are a lot of strings in Mortal Kombat 9 are unnecessary and have moves within them that could be their own attacks. For example, Scorpion's 1,1,3, 2,1,2, and 1, 1+2 strings. There is no mix up between 1,1,3 and 1,1,1, so I don't see a point to having both, but that's just my opinion. But for a string like 2,1,2: the only reason I can see people doing this move is to get the hard knockdown at the end of the string, so why not just give them the 2 that knocks down as a command normal. Instead of doing 2,1,2 for a knockdown you could just do B1 and get the overhead. Again, there is no mix up with Scorpion after doing his standing 1. So I don't really see a reason for the input to be 1,1+2. The only thing the 1 does it tell the opponent to block high, because there is 33% you might get hit with an overhead. A player could cancel their 1's into takedowns to create a mix-up, but it would just save a lot of time if you could just press raw 1+2 and get the shoulder, and you could still do takedown/sweeps to make them block low; you would just get this overhead quicker. The only problem I see with that is: scorpion has four overheads, 212's, 1,1+2's, F3, and B2, and they all need to serve a different purpose, otherwise you make a move not viable, because there is another move that does its job better. B2 is used for scorpion's vortex, if players could just 1+2 for an overhead combo starter, then they may stop using B2, making it pretty useless.
Let's also look at Kabal's F4, 1+2 string, if you separated this string into two normals, you could have a mix-up. Let's say 1+2 hits low and causes a hard knockdown, while F4 hits overhead and resets. Hitting them with the F4, you could make them guess all over again or cancel into nomad dash for a combo, which could end with a F4, making them guess again.

So for MK10, should most of the moves be in strings like in Mk9 or should some strings be separated into different attacks?
[Spoiler Alert] MK is not all about mix-ups.
 

Hanzer0

Wanna order chinese later?
Tl; dr
I like strings for mk. Staggering strings is a good way to extend pressure and get your opponent to let go of block. I do agree that some strings have little to no use, though. They should look into that a bit more for a sequel.
 

Hanzer0

Wanna order chinese later?
I think the premise behind providing more options for the characters is great and the addition of more command normals would be beneficial.
I'd like to add that certain command normals can still be useful while part of a string, most often as starters. Raiden b3, kung lao or smoke 2 are some examples. Some strings like liu kangs b312 can even be used for advancing even if you whiff the first 1-2 inputs
 

Braindead

I want Kronika to step on my face
There doesn't have to be a mix-up, but I don't want two strings that do the same thing.
Well I see your point. I think it has been a tradition since MK-DA to have a bunch of strings for every character even though you'll never use some of them.