Purple Haze
Noob
Kazuya
The bug on the second hit of Rising Sun (QCB+K) that would force standing damage has been fixed, making the specific infinite combo impossible.
Kuro
The movement inertia bug during a Switch Cancel has been fixed, can no longer continuously combo cr.MP.
Xiaoyu
The juggle limit of the M, H versions of Hakkesho (QCB+P) has now been set to the same as L, can no longer continuously land the move.
Pac-Man
The pushback on st.LP, st.LK has been changed, causing st.LP, st.LK to not connect after the 9th hit.
Jin
The falling speed for Inner Axe ( st.LP → MP → LK) on mid-air hit is faster, fixing the bug where the opponent would spin in mid-air for an extended period of time.
The first hit of the Kazama Style 6 Hit Combo (F+LK) not granting +2F on counter-hit has been fixed.
M.Bison
The fifth hit of the Super Art (Night Press Nightmare, B Charge F+KKK) can now be normal guarded.
Ogre
The damage property on cr.HP has been changed, cannot be followed-up.
Juri
L, M Senpusha (QCB+K) have been adjusted to the following on guard:
Rufus
Falcon Kick (DF+MK) has an added collision box to the foot, making the move not cross over as easily; at its fastest, Falcon Kick is about -4F on guard.
Zangief
The last hit (3rd hit) of Quick Double Lariat (KKK) will no longer hit against crouching opponents.
Quick Combo
Command priority changed, can no longer override a Quick Combo. This prevents certain characters from interrupting the move mid-air while performing a Quick Combo.
Neutral jump input priority
Can no longer override a neutral jump with a diagonal jump, improving the input feel for diagonal jumps.
Throw-Switch overlap
A bug where after a successful switch, certain characters who initiated the switch could be thrown has been fixed.
Also...
Character Colors
Additional Palette 3 – Free
Special Color Palette 2 – Free
Gem Packs
Street Fighter & Tekken: Assist Gem Pack 4 – 1.99 USD/160MSP
Street Fighter Characters only: SF Boost Gem Pack 3, 4 – .99 USD/80MSP
Tekken Characters only: TK Boost Gem Pack 3, 4 – .99 USD/80MSP
For gem details for each pack, check here: http://www.capcom.co.jp/sfxtk/dlc.html
One of the featured gems that will be released is Vitality Increase LV.1
Setting this Gem increases the vitality gauge. The vitality gauge becomes blue so it’s easy to recognize.
As for the amount of increase, Ryu’s normal vitality of 1000 would increase to 1200, for example.
http://shoryuken.com/2012/04/27/street-fighter-x-tekken-may-1st-balance-update-details-released/
The bug on the second hit of Rising Sun (QCB+K) that would force standing damage has been fixed, making the specific infinite combo impossible.
Kuro
The movement inertia bug during a Switch Cancel has been fixed, can no longer continuously combo cr.MP.
Xiaoyu
The juggle limit of the M, H versions of Hakkesho (QCB+P) has now been set to the same as L, can no longer continuously land the move.
Pac-Man
The pushback on st.LP, st.LK has been changed, causing st.LP, st.LK to not connect after the 9th hit.
Jin
The falling speed for Inner Axe ( st.LP → MP → LK) on mid-air hit is faster, fixing the bug where the opponent would spin in mid-air for an extended period of time.
The first hit of the Kazama Style 6 Hit Combo (F+LK) not granting +2F on counter-hit has been fixed.
M.Bison
The fifth hit of the Super Art (Night Press Nightmare, B Charge F+KKK) can now be normal guarded.
Ogre
The damage property on cr.HP has been changed, cannot be followed-up.
Juri
L, M Senpusha (QCB+K) have been adjusted to the following on guard:
- L Standing guard -5F
- M Standing guard -10F
- M Crouching guard -10F
Rufus
Falcon Kick (DF+MK) has an added collision box to the foot, making the move not cross over as easily; at its fastest, Falcon Kick is about -4F on guard.
Zangief
The last hit (3rd hit) of Quick Double Lariat (KKK) will no longer hit against crouching opponents.
Quick Combo
Command priority changed, can no longer override a Quick Combo. This prevents certain characters from interrupting the move mid-air while performing a Quick Combo.
Neutral jump input priority
Can no longer override a neutral jump with a diagonal jump, improving the input feel for diagonal jumps.
Throw-Switch overlap
A bug where after a successful switch, certain characters who initiated the switch could be thrown has been fixed.
Also...
Character Colors
Additional Palette 3 – Free
Special Color Palette 2 – Free
Gem Packs
Street Fighter & Tekken: Assist Gem Pack 4 – 1.99 USD/160MSP
Street Fighter Characters only: SF Boost Gem Pack 3, 4 – .99 USD/80MSP
Tekken Characters only: TK Boost Gem Pack 3, 4 – .99 USD/80MSP
For gem details for each pack, check here: http://www.capcom.co.jp/sfxtk/dlc.html
One of the featured gems that will be released is Vitality Increase LV.1
Setting this Gem increases the vitality gauge. The vitality gauge becomes blue so it’s easy to recognize.
As for the amount of increase, Ryu’s normal vitality of 1000 would increase to 1200, for example.
http://shoryuken.com/2012/04/27/street-fighter-x-tekken-may-1st-balance-update-details-released/