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Street Fighter 3: Third Strike - Online Edition coming this summer XBL/PSN

Tim Static

Adminerator

First off, wow. 3sOE is GGPO enabled, which is fucking awesome. REALLY HOPE NRS DOES THIS WITH THE ARCADE KOLLECTION!! Now....onto the good stuff...


Screenshots:

http://iplaywinner.com/sf3-3so-images/screenshots/

http://shoryuken.com/2011/06/06/street-fighter-iii-3rd-strike-online-1st-trailer-and-screens/

http://www.eventhubs.com/news/2011/jun/06/cover-artwork-street-fighter-3-third-strike-oe-title-screen/

Thanks to IPlayWinner.com, EventHubs.com & of course, Shoryuken.com
Good shit i cant wait to troll with Sean lol
 

Tim Static

Adminerator
(taken from EventHubs.com)


DMAmul was kind enough to type up his impressions of Street Fighter 3 Third Strike Online Edition after checking it out at E3 2011. He gives a rundown of some of the new features the game offers, and a few other details as well.

• There is a trial/challenges mode just like SF4. They have a basic and expert parrying mode, and then set of trials for each character just like SF4. I saw the producer of 3s online going through a bunch with Akuma, and they get pretty hardcore as you go further into the game.

• One of the parry challenges on expert was EVO MOMENT #37, Daigo vs. Justin. Chun-Li against Ken, on Ken's stage... exactly the same setup. You have to parry all of Chun's attacks and then hit the same combo as Daigo did (Jumping Hard Kick, Crouching Medium Kick, Shoryuken, Cancel into Super).

• Ton of screen options: There was a smoothed filter, no filter, and you could even turn on scanlines. There was also a stretched mode which didn't look that great, but a widescreen mode which retains the look of the game while giving you more screen real estate to look at.

• You've seen the challenges and achievements that are on the left and right side of the game screen - when you complete these you earn points to unlock a ton of stuff, character art, remixed tracks, etc.

• GGPO - 8 player quarter match!


Also, Delriach at TheSixthAxis.com has a hands-on preview of the game as well, and explains some of the ins and outs not covered in other previews, plus he took some screen shots of the dip switch menu options. Here's a snip.

There are dipswitches for nearly everything you can imagine. Want to have all three Super Arts instead of just one? You can enable such an option. You can turn on the ability to cancel normal moves, cancel super moves into super moves, disable target combos, and so much more. You can check out the gallery at the end to see all five pages of dipswitches. It’s not something that will be used competitively since there are standards to play on, but it’s cool to have when you just want to mess around with whatever.
 

blinky

Noob
So why wasn't all this neat shit in HDR or the MvC2 port to XBLA/PSN?

Regardless, this is $15 well spent.