Eddy Wang
Skarlet scientist
Not that at this point anyone on TYM cares, just in case someone like me still plays this game or will play it again, here are a little something.
So, these are some new blockstrings setups that might open other oportunities at the hand, make sure to always know where your character is before doing any of them.
-->; () means is optional; ... -> means it can be continued.
All this setups are made from someone jailed standing.
** (jip) 114~ex dc, Jump backwards iaDD, iaD...
explanation: this trap in particular doesn't help to build much meter as ff212 string, however, canceling a ex dc into a iaDD jumping backwards give skarlet a clear view of the ground and air and sets her further away from someone pressure, giving her room to counter anything at hand, though iaD will have a starting gap of -3 frames, the 3 daggers execution happens really fast that is hard to think what will you once they block both of the daggers.
**F212,1+2~exdc~114...
Explanation: i've figured that against a character like cyrax, once you jail him standing finish your exdc with 114 instead of f212 string is pretty advantagous for Skarlet because she gets to to control her space back at neutral positions, finishing with f212,1+2 into slide, only if you have a good backup plan.
**F212,1+2~exdc~F43
Explanation: it serves as the same purpose as 114, with the difference that 114 builds more meter here, but the space is the same, only that you lose your cancel threat in the process.
**F212,1+2~exdc~grab
Explanation: Good t rack up 11% raw damage that would be guaranteed with chip but at cost of being at -3.
Why check where you character is? because, it can change everything, a wrong disadvantage string when youre in the corner might be enough for them to turn tables.
With this you don't necessarely waste all your meter with F212 strings even tho they're awesome, also sometimes ending your blockstring with spacing and step out chips sets up better position that puts you in control of the game, specially if you always have your meter to threat their next choice.
So, these are some new blockstrings setups that might open other oportunities at the hand, make sure to always know where your character is before doing any of them.
-->; () means is optional; ... -> means it can be continued.
All this setups are made from someone jailed standing.
** (jip) 114~ex dc, Jump backwards iaDD, iaD...
explanation: this trap in particular doesn't help to build much meter as ff212 string, however, canceling a ex dc into a iaDD jumping backwards give skarlet a clear view of the ground and air and sets her further away from someone pressure, giving her room to counter anything at hand, though iaD will have a starting gap of -3 frames, the 3 daggers execution happens really fast that is hard to think what will you once they block both of the daggers.
**F212,1+2~exdc~114...
Explanation: i've figured that against a character like cyrax, once you jail him standing finish your exdc with 114 instead of f212 string is pretty advantagous for Skarlet because she gets to to control her space back at neutral positions, finishing with f212,1+2 into slide, only if you have a good backup plan.
**F212,1+2~exdc~F43
Explanation: it serves as the same purpose as 114, with the difference that 114 builds more meter here, but the space is the same, only that you lose your cancel threat in the process.
**F212,1+2~exdc~grab
Explanation: Good t rack up 11% raw damage that would be guaranteed with chip but at cost of being at -3.
Why check where you character is? because, it can change everything, a wrong disadvantage string when youre in the corner might be enough for them to turn tables.
With this you don't necessarely waste all your meter with F212 strings even tho they're awesome, also sometimes ending your blockstring with spacing and step out chips sets up better position that puts you in control of the game, specially if you always have your meter to threat their next choice.
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