RomeoBravoDelta
Kombatant
Inspired by Under_The_Mayo's recent Sektor video guide, I started exploring the properties and possibilities of Sektor's standing 4 as much as I was able to given my two-hands limit.
Besides the great knock-back on block, I was really interesting in it's potential as an anti-air. While it does have inferior range to b1 and flame burner, it can lead to up-missile traps and full combos. Here's some of the stuff I was able to get after just a few minutes messing around:
4>(EX) TU>214
4>(EX) TU>21>Up Missile
4>(EX) TU>d4>Up Missile
4>(EX) TU>b2>Flame Burner
4>TU>f44>EX TU>b2>Flame Burner (dependent upon where you catch them in the arc of their jump; impossible if too low)
I was not able to test how standing 4 interacts with cross-ups, so all of this may turn out to be useless. I also apologize if this has already been explored.
Besides the great knock-back on block, I was really interesting in it's potential as an anti-air. While it does have inferior range to b1 and flame burner, it can lead to up-missile traps and full combos. Here's some of the stuff I was able to get after just a few minutes messing around:
4>(EX) TU>214
4>(EX) TU>21>Up Missile
4>(EX) TU>d4>Up Missile
4>(EX) TU>b2>Flame Burner
4>TU>f44>EX TU>b2>Flame Burner (dependent upon where you catch them in the arc of their jump; impossible if too low)
I was not able to test how standing 4 interacts with cross-ups, so all of this may turn out to be useless. I also apologize if this has already been explored.