Devin Thorn
chimp damage
so as anyone who has even watched someone play MKX know that rush down and 50-50 pressure are defining characteristics of the game, largely due to the run mechanic new to this game. The run mechanic is inarguably a huge reason for this. It also has made zoning much harder to pull off and win with consistently. I believe that if the stages were about 30% larger (or more just throwing out numbers here) it would drastically help to build a balance between an in your face play style and zoning tactics. Thoughts?