Nausea
Soul Ascended
Spectral Ermac Combos - No Meter/Mid-Screen
Hey everyone, I've made a quick guide of what Spectral Ermac can do mid-screen with no meter. This is essentially a start-up on how to work his strings/pressure into Soul Ascension mid-screen, build the bars and position your opponent however your playstyle fits. I have been playing him a lot since the last patch and I am enjoying him immensely and I thought I would share, what I believe to be, the more optimal of his mid-screen Soul Ascension conversions without spending any bars! Please, if there is anything that could be improved, let me know as my thread making/video making is definitely in a beta stage lol. Enjoy!
List of Inputs
Mid-Screen B12 (High/Mid) - Soul Ascension Hit Confirm (No Meter)
(Requires slight adjustment Forward on execution.)
(Mix-Ups/Corner Carry/HKD/Meaty)
B12,DU+BLK,1,2,3,4,DB2 = 24% (Into "Vortex") (JIP = 26%)
B12,DU+BLK,1,2,3,4,D3 = 25% (JIP = 28%)
B12,DU+BLK,1,2,3,4,DB4,F34 = 31% (Corner Carry) (JIP = 33%)
B12,DU+BLK,1,2,3,4,DB4,F21D2,B12,B1D2 = 35% (HKD) (JIP = 36%)
B12,DU+BLK,1,2,3,4,DB4,F21D2,B12,F4,BF2 = 37% (JIP = 39%)
Mid-Screen F21 (Mid x2) - Soul Ascension Hit Confirm (No Meter)
(Requires slight adjustment Forward on execution.)
(Mix-Ups/Corner Carry/HKD/Meaty)
F21,DU+BLK,2,3,4,DB2 = 21% (Into "Vortex") (JIP = 23%)
F21,DU+BLK,2,3,4,D3 = 22% (JIP = 25%)
F21,DU+BLK,2,3,4,DB4,F34 = 28% (Corner Carry) (JIP = 31%)
F21,DU+BLK,2,3,4,DB4,F21D2,B12,B1D2 = 32% (HKD) (JIP = 34%)
F21,DU+BLK,2,3,4,DB4,F21D2,B12,F4,BF2 = 35% (JIP = 37%)
Mid-Screen F4 (OH) - Soul Ascension Hit Confirm (No Meter)
(Easier to execute off JIP)
(Requires adjustment Forward on execution.)
(Mix-Ups/Corner Carry/HKD/Meaty)
F4,DU+BLK,2,3,DB2 = 19% (Into "Vortex") (JIP = 22%)
F4,DU+BLK,2,3,4,D3 = 26% (JIP = 28%)
F4,DU+BLK,2,3,4,DB4,F34 = 32% (Corner Carry) (JIP = 34%)
F4,DU+BLK,2,3,4,DB4,B12,F21D2,B1D2 = 36% (HKD) (JIP = 37%)
F4,DU+BLK,2,3,4,DB4,B12,F21D2,F4,BF2 = 39% (JIP = 40%)
Mid-Screen B3 (Low) - Soul Ascension Hit Confirm (No Meter)
(Easier to execute off JIP)
(Requires adjustment Forward on execution.)
(Mix-Ups/Corner Carry/HKD/Meaty)
B3,DU+BLK,DB2 = 9% (Into "Vortex") (JIP = 13%)
B3,DU+BLK,3,D3 = 15% (JIP = 19%)
B3,DU+BLK,DB4,F34 = 19% (Corner Carry) (JIP = 22%)
B3,DU+BLK,3,DB4,B12,F21D2,B1D2 = 26% (HKD) (JIP 29%)
B3,DU+BLK,3,DB4,B12,F21D2,F4,BF2 = 30% (JIP = 32%)
Mid-Screen Raw Soul Ascension/Off Interaction
(Mix-Ups/Corner Carry/HKD/Meaty)
(High Risk/High Reward)
1,2,3,4,DB2 = 24% (Into "Vortex")
1,2,3,4,D3 = 27%
1,2,3,4,DB4,F34 = 34% (Corner Carry)
1,2,3,4,DB4,F21D2,B12,B1D2 = 39% (HKD)
1,2,3,4,DB4,F21D2,B12,F4,BF2 = 42%
Legend
1 = X or Square
2 = Y or Triangle
3 = A or X
4 = B or Circle
JIP = Jump in Punch
HKD = Hard Knockdown
OH = Overhead
BLK = Block
Meaty = High damage combo
- "Vortex" because it's not really a vortex if it's not in the corner. More of a gimmick but can be useful.
- I included JIP % because reasons. (coughonlinecough)
- The F4/B3 into Soul Ascension is a difficult input. Practice does make perfect! (edit: Not anymore! <3 DU+BLK)
- The Raw Flight/Off Interaction is more for fun/casual lols. Be careful against more competent opponents!
- Armour/Safe Block Strings/222 Soul Ascension/Corner/(EX)Combos etc are all for another video. If that's the kind of stuff you require for your Spectral game, check out the awesome thread by @YOMI REO which put Spectral on the map! Here's the thread that inspired a generation of "B Tier" Ermacs. http://testyourmight.com/threads/why-spectral-ermac-is-not-as-bad-as-you-think.56790/
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