Hey everyone,
I'm new to test your might and I've been reading around for some Sonya tech, but I've noticed no one has mentioned her vortex off of an f2b1 ender.
A typical mid screen combo for covert ops would be b332~ military stance 4, jf1, f2b1. After the untechable knockdown you can either slightly walk forward and go into b14~military 4, jf1, f2b1, or you can run in and do it, or you can run in and do a b332 starter, and finally you can do a run jf1 (with proper spacing) and it will cross-up anyone who doesn't backdash and will catch anyone who backdashes.
Since you have to use meter for wakeups, anyone who does a raw wakeup will get blown up. Your opponents can backdash the b332 starter, but they can't backdash the b14. You can do a run, jf 1 against certain character's wake ups if you're fearing hard hitting wake ups.
Landing it twice mid screen should get you to the corner on most maps and three times full screen (I haven't tested it on every map can't confirm). The vortex works in demolitions too, but you have to take a different approach and as long as you use the f2b1 ender. I'm not too certain about special forces as I have not messed around with it much.
I found some other tech out with her too, but I'll need to read around to see if it has already been mentioned before I post. Let me know what you guys think.
I'm new to test your might and I've been reading around for some Sonya tech, but I've noticed no one has mentioned her vortex off of an f2b1 ender.
A typical mid screen combo for covert ops would be b332~ military stance 4, jf1, f2b1. After the untechable knockdown you can either slightly walk forward and go into b14~military 4, jf1, f2b1, or you can run in and do it, or you can run in and do a b332 starter, and finally you can do a run jf1 (with proper spacing) and it will cross-up anyone who doesn't backdash and will catch anyone who backdashes.
Since you have to use meter for wakeups, anyone who does a raw wakeup will get blown up. Your opponents can backdash the b332 starter, but they can't backdash the b14. You can do a run, jf 1 against certain character's wake ups if you're fearing hard hitting wake ups.
Landing it twice mid screen should get you to the corner on most maps and three times full screen (I haven't tested it on every map can't confirm). The vortex works in demolitions too, but you have to take a different approach and as long as you use the f2b1 ender. I'm not too certain about special forces as I have not messed around with it much.
I found some other tech out with her too, but I'll need to read around to see if it has already been mentioned before I post. Let me know what you guys think.