Tony at Home
Master
Here's some probe stuff I've been messing around with.
Both involve getting a full combo off a d3 using regular probes.
The first is a way to make Lex's vortex meterless- though with a small added risk.
One downside of the corner vortex is it isn't fully meterless. Lex gets a corner meterless combo off a f2, but not his low combo starter: b13.
In this setup, instead of waiting for the probe to hit to go for your 50/50, you throw out a 50/50 slightly before the probe hits- and the low, instead of being b13, is a d3. If you do a d3 before the probe hits and it connects, the probe will juggle the enemy long enough for you to get a meterless combo off the d3 such as d3 (probe hit) 11, 11, u3 xx Probe (24% and vortex continues).
Here's a video of the vortex in action:
So, there IS a downside to this, but fortunately its not a big one: Unlike Lex's regular vortex, in this meterless version you are doing either a d3 or an f2 BEFORE the probe hits. What this means is that you have a slight risk that the enemy will hit you out of your d3 or f2- and though they will get hit by the probe for doing so, you will be in hitstun yourself and unable to capitalize on this probe hit.
The chance this will happen is relatively small. If they throw out a move even slightly too early (before you do the d3 or f2 which should happen only slightly before the probe hits) instead of interrupting your 50/50 you will still be blocking, they will get hit by a probe, and it's a free full combo. For them to successfully thwart this they need to hit Lex AS he is doing the 50/50, not before it. There is also the chance the Lex player won't go for the early-50/50 for the meterless vortex, and an enemy trying to interrupt that will only guarantee a full combo for Lex.
The video above is an illustration on how Lex can get a full combo off a d3 mid-screen. It's not meterless because you need to do a grav pull after the d3 and probe hit, however you have the benefit of d3's long range combined with this new potential as a combo starter. Also, you do not need to do the d3 immediately after the probe throw in order to combo off it. It's not shown in the video, but I did test and found you could throw out probes, do a forward dash, then d3 them into a probe juggle for a full combo.
Lastly, similarly to d3, Lex can get a hit-confirmable full combo after an f2 if a probe hits afterwards- though the probe does not juggle the enemy as consistently after an f2 as with a d3. Also, depending how long after the f2 the probe hits, you will have to continue the combo with a straight grav-pull or a d1 cancel into grav-pull.
Both involve getting a full combo off a d3 using regular probes.
The first is a way to make Lex's vortex meterless- though with a small added risk.
One downside of the corner vortex is it isn't fully meterless. Lex gets a corner meterless combo off a f2, but not his low combo starter: b13.
In this setup, instead of waiting for the probe to hit to go for your 50/50, you throw out a 50/50 slightly before the probe hits- and the low, instead of being b13, is a d3. If you do a d3 before the probe hits and it connects, the probe will juggle the enemy long enough for you to get a meterless combo off the d3 such as d3 (probe hit) 11, 11, u3 xx Probe (24% and vortex continues).
Here's a video of the vortex in action:
So, there IS a downside to this, but fortunately its not a big one: Unlike Lex's regular vortex, in this meterless version you are doing either a d3 or an f2 BEFORE the probe hits. What this means is that you have a slight risk that the enemy will hit you out of your d3 or f2- and though they will get hit by the probe for doing so, you will be in hitstun yourself and unable to capitalize on this probe hit.
The chance this will happen is relatively small. If they throw out a move even slightly too early (before you do the d3 or f2 which should happen only slightly before the probe hits) instead of interrupting your 50/50 you will still be blocking, they will get hit by a probe, and it's a free full combo. For them to successfully thwart this they need to hit Lex AS he is doing the 50/50, not before it. There is also the chance the Lex player won't go for the early-50/50 for the meterless vortex, and an enemy trying to interrupt that will only guarantee a full combo for Lex.
The video above is an illustration on how Lex can get a full combo off a d3 mid-screen. It's not meterless because you need to do a grav pull after the d3 and probe hit, however you have the benefit of d3's long range combined with this new potential as a combo starter. Also, you do not need to do the d3 immediately after the probe throw in order to combo off it. It's not shown in the video, but I did test and found you could throw out probes, do a forward dash, then d3 them into a probe juggle for a full combo.
Lastly, similarly to d3, Lex can get a hit-confirmable full combo after an f2 if a probe hits afterwards- though the probe does not juggle the enemy as consistently after an f2 as with a d3. Also, depending how long after the f2 the probe hits, you will have to continue the combo with a straight grav-pull or a d1 cancel into grav-pull.