Eddy Wang
Skarlet scientist
I've read somewhere (possibly wikipedia) sometime ago that when UMK3 came out with the Brutality feature that this finish move wasn't so popular because it was too manually and hard to do. Really?
I'm now actually curious to find out if it was the same thing in different countries.
Angola is possibly the Nº1 fan of Brutality, we love it because its all about rhythm and because is manual. That feel of pressing every button dooming the character to explode once you input all the combination was considered by many the best feeling MK ever transmitted into a gamer. Also, any watcher would have an orgasm just by watching someone getting hit multiple times to death with a combo that would speed vastly once the screen turned black.
So it was definitely the 1st choice finisher instead of fatalities, during the Sega Genesis era, we used to Sing the brutalities inside the rhythm they had with the Genesis inputs and every "ah" the victim produced from a input. (XC, ZA, XZZ, XXAX) (XXB, ZB, CB, AB, XB or XX, BZ, BC, BA, BX, B)
Man these used to be awesome, how come US hate Brutalities?
I'm now actually curious to find out if it was the same thing in different countries.
Angola is possibly the Nº1 fan of Brutality, we love it because its all about rhythm and because is manual. That feel of pressing every button dooming the character to explode once you input all the combination was considered by many the best feeling MK ever transmitted into a gamer. Also, any watcher would have an orgasm just by watching someone getting hit multiple times to death with a combo that would speed vastly once the screen turned black.
So it was definitely the 1st choice finisher instead of fatalities, during the Sega Genesis era, we used to Sing the brutalities inside the rhythm they had with the Genesis inputs and every "ah" the victim produced from a input. (XC, ZA, XZZ, XXAX) (XXB, ZB, CB, AB, XB or XX, BZ, BC, BA, BX, B)
Man these used to be awesome, how come US hate Brutalities?