@FluffyKittenPops
Hunter is my thing. ill practice if Connection allows!
i tend to get cranky when im in negative frames off a punishable string, shit on Online mysterious blockstun ie Input lag/Dropped inputs.
but ill give it a go if you are at least 3 green on my screen.
id say your challeng must be that you use a zoneing character(HQT) to keep them out of his danger zone(close up) you know with his god awful startup frames on most goos strings.
Hunter is the middle ground. youhave to constantly set up tricks to confuse and keep the flow in your favor. mid range is your golden area. B22 F212 and so on. but when they get close you lose the Low plasma shot option that existed in HQT for safe and sometimes advantageous extended pressure.
Hunter is the mid ranged champ, as long as you keep momentum and continu to spit out disk and trap in each conversion, and offer the occasional OH/Throw option into trap, you should be doing well aganst at least 50%+ matchups.
Warrior is the Close version, id say he fell short but with extream Lab time and obnoxious MU experience you can rock him against at least 70%