Aidan
The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 112 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Smoke Bomb you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.
This applies to all characters so Sektor or Kano for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.
Now for Smoke's data:
Shake
Shake - 5.989%, takes 16.69 for 1 bar
Smoke Bomb
Whiffed or Hit Smoke Bomb - 3.725%, takes 26.83 for 1 bar
Blocked Smoke Bomb - 12.722%, takes 7.86 for 1 bar
Blocked EX Smoke Bomb - 8.996%, takes 11.11 for 1 bar
Air Throw
Whiffed or Hit Air Throw - 5.989%, takes 16.69 for 1 bar
Teleport
Hit or Whiffed Teleport - 5.989%, takes 16.69 for 1 bar
Blocked Teleport - 23.982%, takes 4.16 for 1 bar
Blocked EX Teleport - 26.988%, takes 3.7 for 1 bar
Invisibility
Invisibility - 3.725%, takes 26.83 for 1 bar
Can use invisibility again to reveal yourself which builds another 3.725%
Smoke Away/Towards
Smoke Away/Towards - 2.249%, takes 44.46 for 1 bar
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
f4 - 17.992%, takes 5.55 for 1 bar
112 - 26.988%, takes 3.7 for 1 bar
13 - 17.992%, takes 5.55 for 1 bar
b14 - 17.992%, takes 5.55 for 1 bar
b23 - 17.992%, takes 5.55 for 1 bar
214- 26.988%, takes 3.7 for 1 bar
3d12- 26.988%, takes 3.7 for 1 bar
32- 17.992%, takes 5.55 for 1 bar
Opponent Meter Building on HitBasic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2- 6.291%, takes 15.89 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4- 18.958%, takes 5.27 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick - 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 10.52%, takes 9.5 for 1 bar
b2 - 14.708%, takes 6.8 for 1 bar
b3 - 14.708%, takes 6.8 for 1 bar
f4 - 28.52%, takes 4.31 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Kombo Attacks
11 - 12.312%, takes 8.12 for 1 bar
112 - 25.458%, takes 3.92 for 1 bar
13 - 16.921%, takes 4.32 for 1 bar
b14 - 24.52%, takes 4.07 for 1 bar
b23 - 24.52%, takes 4.07 for 1 bar
21 - 12.312%, takes 8.12 for 1 bar
214 - 25.458%, takes 3.92 for 1 bar
3d12 - 29.583%, takes 3.38 for 1 bar
32 - 24.52%, takes 4.07 for 1 bar
Specials(Corner implies touching)
Shake - 18.958%, takes 5.27 for 1 bar
Shake - 18.958%, takes 5.27 for 1 bar
Smoke Ball - 25.25%, takes 3.96 for 1 bar
Smoke Ball - 33.666%, takes 2.97 for 1 bar
Air Throw - 16.812%, takes 5.94 for 1 bar
Teleport - 18.937%, takes 5.28 for 1 bar
Teleport - 31.562%, takes 3.16 for 1 bar
-Ray
Burn Out - 73.375%, takes 1.36 for 1 bar
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.