This is really cool
@Eddy Wang I was going to do the exact same thing with Baraka and Geras but with ultra Davids in depth vid and not enough screen shots I can find with Baraka thought it was a lost cause.
An early look at the frames you posted we can already see that this game is heavily favored for neutral but the early build for the frames also say so.
Her b+2 is OH 22 with 2 active frames & no cancel? So she's plays more honest than she did in mk9? Her OH in mk9 reached outside sweeps range and could be cancelled if I remember correctly.
Truly not the same Skarlet or based design in mk9 I think.
Yeah this game most active frames are around 2 to 5, and depending of how strong a move might fill a certain purpose, it goes up to 7 active frames.
This is what blew me away, to think that NRS took the extra care to not make moves over excessively active will force anyone to pick right moments to put stuff on screen when under pressure.
As for the OH, in MK9 She had basically 2 overhead launchers, when executed raw their startup were longer than most, but from her command Dash, the regular one was 18f and the ex one was 13f, to her overhead is kinda slower in Mk11.
But its not really bothering me at all because Skarlet has a lot of moves which are low starters and they are all fast and special cancelables, lots of fast pokes, and if you stand just in the slightlest without reacting to her overhead she gets to clip you with lows.
She also has blockstrings, one with blood tentacle which is -6 and adds a huge pushback, and one with blood trail which you have to block low though its much slower it adds up to the mixup since it shouldn't be a true blockstring, but with the blood tentacle being fast as said before adds to the mix.
The third option its something i'm going to test when the game comes out, her blood ball can be amplified to reduce speed and she can actually travel behind it, so i'm thinking she might be able to blocktring into amplified slow blood ball which definitely won't form a true blockstring but the delay should be enough to put people on hold and block the ball givng her enough time to add another rep with blood tentatcle or blood trail.
One note i haven't shared, her Walkspeed is huge, like super fast, its probably the fastest walking character i've seen in the game currently, so she kept her top 2 walkspeed from MK9 as well.