Here it is... included both symbols and numbers for those who like that.
Green indicates advantage on block.
Red indicates disadvantage on block.
Hit Level Explanation
H+ = misses against both crouch and crouch block against every character
H = misses against crouch and/or crouch block on certain characters at certain distances
M+ = attacks that miss when crouched and not blocking but land when blocking against every character
M = hits against crouch against every character whether blocking or not
L = must be blocked crouched
(OH) = must be blocked standing
(U) = unblockable
Front Punch
HIT LEVEL:H+ DAMAGE:3
Back Punch
HIT LEVEL:H+ DAMAGE:5
Front Kick
HIT LEVEL:
M DAMAGE:7
Back Kick
HIT LEVEL:
H DAMAGE:7
Uppercut
+
HIT LEVEL:H+ DAMAGE:12
Sweep
+
HIT LEVEL:L DAMAGE:7
Crouch Front Punch
+
HIT LEVEL:
M DAMAGE:2
Crouch Front Kick
+
HIT LEVEL:
L DAMAGE:1
Crouch Back Kick
+
HIT LEVEL:L DAMAGE:3
Dagger Slash
+
HIT LEVEL:
M DAMAGE:5
Rising Blade
+
HIT LEVEL:
H DAMAGE:7
Backfist
+
HIT LEVEL:H+ DAMAGE:5
Upwards Knee
+
HIT LEVEL:M DAMAGE:5
Roundhouse
+
HIT LEVEL:
M DAMAGE:5
Lifting Leg
+
HIT LEVEL:M DAMAGE:9
Krimson Bash
HIT LEVEL:H+,
H,M DAMAGE:3,2,5(9%)
Red Pain
HIT LEVEL:H+,
H,H DAMAGE:3,2,6(11%)
Blood Clot
+
+
HIT LEVEL:
M,M(OH) DAMAGE:5,7(11%)
Coagulation
+
HIT LEVEL:
M,M,M DAMAGE:3,5,8(16%)
Bad Blood
+
+
HIT LEVEL:
M,M,M DAMAGE:5,3,6(14%)
Bloody Murder
+
+
HIT LEVEL:
M,M,L DAMAGE:5,3,5(12%)
Bloodshed
+
HIT LEVEL:
H,H+ DAMAGE:7,9(15%)
Punishment
HIT LEVEL:H,
H,M DAMAGE:5,2,6(13%)
Bloodshot
HIT LEVEL:H+,
M DAMAGE:5,7(11%)
Flesh and Blood
+
+
HIT LEVEL:H+,
H+,M,M(OH),M DAMAGE:5,2,3,6,4(19%)
Blood Boil
+
HIT LEVEL:M,
M,M DAMAGE:5,3,5(12%)
Slaughter
+
HIT LEVEL:M,
L DAMAGE:5,5(9%)
Carnage
+
HIT LEVEL:M,M DAMAGE:9,7(15%)
Thicker than Water
+
HIT LEVEL:M,M DAMAGE:5,9(13%)
Up Slash
/
(during Red Dash) HIT LEVEL:
M DAMAGE:7
Down Slash
/
(during Red Dash) HIT LEVEL:
M(OH) DAMAGE:9
Blood Drop
HIT LEVEL:
M DAMAGE:8
Red Slide
HIT LEVEL:
L DAMAGE:8
Blood Ball
HIT LEVEL:
M DAMAGE:15
Dagger Toss
HIT LEVEL:
M+,H DAMAGE:3,4
Air Dagger(close)
HIT LEVEL:M DAMAGE:4
Air Dagger(far)
HIT LEVEL:
H+ DAMAGE:4
Dual Up Slash
+
/
+
(during Red Dash) HIT LEVEL:M,
M DAMAGE:3,7(9%)
Dual Down Slash
+
/
+
(during Red Dash) HIT LEVEL:M(OH),
M DAMAGE:4,8(12%)
Blood Stomp
+
HIT LEVEL:
M DAMAGE:12%
Double Dagger
+
HIT LEVEL:
M+,
H DAMAGE:5,8
Tri Air Dagger(close)
+
HIT LEVEL:H+,H,M DAMAGE:4,4,4
Tri Air Dagger(far)
+
HIT LEVEL:
H+,H,M DAMAGE:4,4,4
Blood Bank
HIT LEVEL:M,H+(OH),
H+(OH),M(OH) DAMAGE:27%(3 hits),28%(4 hits),29%(6 hits)
Front Punch 1 HIT LEVEL:H+ DAMAGE:3
Back Punch 2 HIT LEVEL:H+ DAMAGE:5
Front Kick 3 HIT LEVEL:
M DAMAGE:7
Back Kick 4 HIT LEVEL:
H DAMAGE:7
Uppercut d2 HIT LEVEL:H+ DAMAGE:12
Sweep b4 HIT LEVEL:L DAMAGE:7
Crouch Front Punch d1 HIT LEVEL:
M DAMAGE:2
Crouch Front Kick d3 HIT LEVEL:
L DAMAGE:1
Crouch Back Kick d4 HIT LEVEL:L DAMAGE:3
Dagger Slash b1 HIT LEVEL:
M DAMAGE:5
Rising Blade b2 HIT LEVEL:
H DAMAGE:7
Backfist f2 HIT LEVEL:H+ DAMAGE:5
Upwards Knee f3 HIT LEVEL:M DAMAGE:5
Roundhouse f4 HIT LEVEL:
M DAMAGE:5
Lifting Leg u3 HIT LEVEL:M DAMAGE:9
Krimson Bash 112 HIT LEVEL:H+,
H,M DAMAGE:3,2,5(9%)
Red Pain 114 HIT LEVEL:H+,
H,H DAMAGE:3,2,6(11%)
Blood Clot b1f3 HIT LEVEL:
M,M(OH) DAMAGE:5,7(11%)
Coagulation b113 HIT LEVEL:
M,M,M DAMAGE:3,5,8(16%)
Bad Blood b11f4 HIT LEVEL:
M,M,M DAMAGE:5,3,6(14%)
Bloody Murder b11b4 HIT LEVEL:
M,M,L DAMAGE:5,3,5(12%)
Bloodshed b24 HIT LEVEL:
H,H+ DAMAGE:7,9(15%)
Punishment 212 HIT LEVEL:H,
H,M DAMAGE:5,2,6(13%)
Bloodshot 23 HIT LEVEL:H+,
M DAMAGE:5,7(11%)
Flesh and Blood f2121+2 HIT LEVEL:H+,
H+,M,M(OH),M DAMAGE:5,2,3,6,4(19%)
Blood Boil f312 HIT LEVEL:M,
M,M DAMAGE:5,3,5(12%)
Slaughter f33 HIT LEVEL:M,
L DAMAGE:5,5(9%)
Carnage u34 HIT LEVEL:M,M DAMAGE:9,7(15%)
Thicker than Water f43 HIT LEVEL:M,M DAMAGE:5,9(13%)
Up Slash df2/f2(during Red Dash) HIT LEVEL:
M DAMAGE:7
Down Slash db2/b2(during Red Dash) HIT LEVEL:
M(OH) DAMAGE:9
Blood Drop db4 HIT LEVEL:
M DAMAGE:8
Red Slide df34 HIT LEVEL:
L DAMAGE:8
Blood Ball fdb1 HIT LEVEL:
M DAMAGE:15
Dagger Toss df1 HIT LEVEL:
M+,H DAMAGE:3,4
Air Dagger(close) db1 HIT LEVEL:M DAMAGE:4
Air Dagger(far) df1 HIT LEVEL:
H+ DAMAGE:4
Dual Up Slash df2(en)/f2(en)(during Red Dash) HIT LEVEL:M,
M DAMAGE:3,7(9%)
Dual Down Slash db2(en)/b2(en)(during Red Dash) HIT LEVEL:M(OH),
M DAMAGE:4,8(12%)
Blood Stomp db4(en) HIT LEVEL:
M DAMAGE:12%
Double Dagger df1(en) HIT LEVEL:
M+,
H DAMAGE:5,8
Tri Air Dagger(close) db1(en) HIT LEVEL:H+,H,M DAMAGE:4,4,4
Tri Air Dagger(far) df1(en) HIT LEVEL:
H+,H,M DAMAGE:4,4,4
Blood Bank xray HIT LEVEL:M,H+(OH),
H+(OH),M(OH) DAMAGE:27%(3 hits),28%(4 hits),29%(6 hits)
I changed the hit level explanations, I figured that this is the best way to do it considering varying hitbox sizes. I hate that there has to be a M+ for what should all be projectiles, if anyone has a better way of doing it then please say so.
When doing this I actually found a bug with her x-ray that if you land it on the opponent when they are considered airborne (even tech jumps) the damage will be only 25%, even if all hits connect. The strange thing is that if less hits connect in this situation, it does MORE damage, the reverse of what happens on the ground. I think it is a silly damage scaling bug :\.
It may seem like a lot of stuff is punishable but quite a bit of it is just a few negative frames. And it is very interesting to see that air dagger very close to the ground does actually give some advantage, albeit maybe 1 frame. I could be wrong about certain things, hard to tell without capturing video. At least the hit levels should be mostly right.