Firebomber
Noob
Hi everyone, i have a lot of problems in the MMH matchup, is there any possibility here? can you please give some tips to this MU, i cant charge my trait, i cant even zone to much, please.. any tip is welcome..
Top reps for both characters say 4-6. If we were to go decimals i'd give it a 3.5-6.5 because that seems the most accurate imo. Trait charge isn't impossible, you just need to pick your spots and know when to charge and when not to.Thanks guys, do you think this MU is 7-3? i think that charge trait is impossible, and when i can finally get a vortex i am not so sure about finish my combo with 112 to charge as much as possible, i rather to keep MMH close. I always finish this match without charge trait.
Option Selects in Injustice! Are dabesAdditionally you can punish the OH teleport with trait. There is a hidden option select within this punish. When martian teleports you can trait him out of the sky and back 3. But if he does low teleport, you block it, trait doesn't fire, and you get a free b3 punish. Test it in the lab ... its awesome and helps make the matchup much more manageable. The matchup is about making the right reads and taking whats given to you. You have to punish pretty much everything to win. If you see a martians trait wear off when he's doing 22 or b3 (and the first hit whiffs) you need to punish. If they are getting too aggressive with their zoning, then throw a shackles MB boulder and charge trait.
It is a difficult matchup, but not as bad as aquaman. At least we can hit this character.
Good shit dude! That's great to hear, yeah no problem the Sinestro Corps is getting strong! I can feel the fear rising! I'd love to check out your match and if there is any other match-ups you need help with if I am familiar with them I can help you outthanks for your tips guys i have already played a local tournament, i lost in the grand final against MMH, just like i thought. But i sent him to loser bracket, but i am happy because finally i am understading the MU, i will try to upload and post the Grand Final tomorrow... thanks a lot h tips were very useful...
In what exactly can MMH react to?Vortex will get you far in this matchup. You have to play super patient in the mid/far range game as MMH can react to everything you do. I'm not a sinestro expert (But i'm learning =D ) but you should try to look for shackles if you think he is going to tele to catch him. B12 is also a very good post OH-teleport option in the matchup so he has that going for him. I can definitely see it being bad for Sinestro though.
You're assuming that every martian HAS to get in. This is far from the truth. I've never ran a set with a martian that "resorts" to zoning. Instead, it's usually them trying to zone me out hard. This is because mmh's fullscreen zoning is better than ours. Your other point about ALL martian players throwing out a teleport at random is also rare (meaning they'll maybe do it once). Think about it from a martian perspective, if you're just going to do nothing fullscreen waiting to mbb3 my teleport, why would i teleport? Im just gonna keep chucking orbs and pillars at you. I also would advise NOT to mb fear blast fullscreen because it's just too risky. Only do it from 3/4-2/3 of the screen and maybe 1 at about halfscreen to keep them honest. 1 final thing, we get free pressure off of OH tele, so blocking straight up without the risk of getting bodied by regular teleport is not that bad of a thing compared to other charactersIn what exactly can MMH react to?
Fear Blast? Nope...
He can anticipate it though. And that's why I have always stated that's this matchup is an even one (5-5)
That is of course If you can react to his teleport. Doesn't matter which teleport, they're both really slow moves and waaaaay overrated. I still haven't figured out why US players keep bocking these teleports...
You can react to both teleports with a MB B3 (eyes on MMH at first), you don't have to look at your character. After a while your eyes (you'll be able to confirm even while not looking directly at MMH) will be trained against teleport animations and instantly react with an MB B3 (if you have the meter of course).
When a MMH player realizes that he can't use teles then he'll start trying to close in using his trait. Things get dangerous here. In a worst case scenario push block him while he is in trait.
Lastly he'll resort to zoning. Interestingly enough his zoning can deal more chip damage to you. However slowly build trait and keep fishing for random teleports.
EVERY MMH PLAYER THROWS RANDOM TELEPORTS! Make sure he's dead when he does throw one.
Keep you meter for:
- MB B3 to punish teles
- push block whenever he's in trait and ONLY when you think you are in a tight spot (ie approaching corner)
- a mix of MB fear blast to finish charging trait (or restart charging it)
Last but not least a "correct" use of boulder in this matchup may prove useful in some occations, such as trading or against his wake up, but always with caution.
DON'T FORGET: OH TELE can be punished with: 1 xx shuckles, only If you block it with forward! No meter usage in this situation, however you are susceptible to the other teleport, the unsafe one).
You are probably the first person in here that has actually witnessed a true metagame of Sinestro vs MMH (at least that I have talked with).You're assuming that every martian HAS to get in. This is far from the truth. I've never ran a set with a martian that "resorts" to zoning. Instead, it's usually them trying to zone me out hard. This is because mmh's fullscreen zoning is better than ours. Your other point about ALL martian players throwing out a teleport at random is also rare (meaning they'll maybe do it once). Think about it from a martian perspective, if you're just going to do nothing fullscreen waiting to mbb3 my teleport, why would i teleport? Im just gonna keep chucking orbs and pillars at you. I also would advise NOT to mb fear blast fullscreen because it's just too risky. Only do it from 3/4-2/3 of the screen and maybe 1 at about halfscreen to keep them honest. 1 final thing, we get free pressure off of OH tele, so blocking straight up without the risk of getting bodied by regular teleport is not that bad of a thing compared to other characters
I understand your point, and i agree that at some point it will be a fullscreen game, i don't think it will be a zoning war but rather just sinestro trying to get in because both players know Sinestro can't win the fullscreen game. Im not sure if you mean heavy zoning by both players or just one of them, but the only player that is heavily zoning in this MU is mmh. I wonder what your opinion on rushing martian down is in this MU? I think that's what we have to do considering how important getting a hit on mmh is (imo).You are probably the first person in here that has actually witnessed a true metagame of Sinestro vs MMH (at least that I have talked with).
Metagame wise we are actually saying the same thing
In my previous post I sort of described how the flow of this matchup will eventually be turned on a heavy zoning war.
You are completely correct of two things:
- MMH zoning can be more effective than Sinestro's
- Fullscreen game is not the best in this matchup, but as you said 3/4 or 2/3
Im in school right now so i'll post a more detailed analysis later. 1 thing that stood out to me the most was whenever the mmh player did 22b3, you never interrupted the end of the string. This is the equivalent of getting away with muder. You can full combo punish the gap in 22(gap)b3 with 111 xx shackles into whatever you want to end with (i do 111 xx db1 b3 j3 f2d13 for a trait charge and 30% damage. You can substitute f2d13 with 112 to get a trait charge and keep him about half screen for a little less damage).Hi guys, thanks for your help, here are my Matches against the best MMH in Chile, i sent him to loser bracket, but then he won 3-0 reset and 3-0 final. Nothing to do but i am always close.