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Sindel Levitate Glitches

1) During Sindel's Levitate animation, she will bob up and down slightly. Depending on how high or how low she is during her bobbing animation, using a Fireball will cause Sindel to rise or fall respectively. This is much more noticeable when falling, as rising occurs rather slowly. This glitch affects both her active and passive hitboxes and her Fireball trajectories.
If Sindel reaches the ground, she will lose the ability to fire Fireballs until she lands and uses Levitate again.
If Sindel continues to rise, she can eventually Levitate off the top of the screen; what happens if she continues rising beyond that is uncertain. As Sindel reaches the top of the screen, her air High Fireball will randomly(?) fire either with the trajectory of her air Low Fireball, with its proper trajectory, or in a horizontal line forward. As Sindel continues rising off the top of the screen, her air High Fireball will cease firing with the air Low Fireball's trajectory and will randomly(?) fire in one of the other two trajectories. I unfortunately forgot to find the results of attempting her air Low Fireball at these heights.

2) While in Levitate, Sindel will randomly(?) shoot Fireballs from her butt instead of from her face (or perhaps the Fireballs are passing through her torso and I'm just not noticing), and will fire them in the direction opposite the one she's facing. This often occurs several times in succession (so perhaps it's not random?). However, the hitboxes of the Fireballs act as if they were fired normally, and can still hit opponents in front her; I am unsure if the visible Fireball has a hitbox.

3) Any button input besides block or a Fireball will cause Sindel to lose the ability to shoot Fireballs unless the player uses negative edge to input the command. The ability to shoot Fireballs normally is regained upon using negative edge to shoot a Fireball, after airdashing, after landing and using Levitate again, or after pausing and unpausing the game.