Flagg
Champion
Hey guys, this may be old news, especially amongst some of the seasoned Sindel players, but she was an early character of mine and I dusted her off recently.
Well playing around with her in the lab, I found quite an interesting combo.
Jp, 44, 1, dash, 1, dash, 111, ex scream, jp, 44, near air fireball. This does 37% as the fireball at the end does not get added to the initial 29% BUT the character still takes damage. The fireball at the end CAN be blocked by they take an extra 2% chip or 8% if they don't block.
And the best bit, this combo puts the opponent into a stagger rather than knock down, so they cannot wake up. This also puts them at some distance from you. If you do the air far fireball, it will fly over them and they will be knocked to the floor.
I was performing this on Mileena and isn't she supposed to have a small hitbox? I would assume this would work on all the characters then.
If this is old news, then forget what I said, but I thought this was pretty interesting and for one bar, it's good damage and puts you at advantage, puts them away from you and prevents them from using a wake up move because they dont technically get knocked down and you can continue what ever pressure you like.
Well playing around with her in the lab, I found quite an interesting combo.
Jp, 44, 1, dash, 1, dash, 111, ex scream, jp, 44, near air fireball. This does 37% as the fireball at the end does not get added to the initial 29% BUT the character still takes damage. The fireball at the end CAN be blocked by they take an extra 2% chip or 8% if they don't block.
And the best bit, this combo puts the opponent into a stagger rather than knock down, so they cannot wake up. This also puts them at some distance from you. If you do the air far fireball, it will fly over them and they will be knocked to the floor.
I was performing this on Mileena and isn't she supposed to have a small hitbox? I would assume this would work on all the characters then.
If this is old news, then forget what I said, but I thought this was pretty interesting and for one bar, it's good damage and puts you at advantage, puts them away from you and prevents them from using a wake up move because they dont technically get knocked down and you can continue what ever pressure you like.