MKF30
Fujin and Ermac for MK 11
Been wondering a few days now, since we know MK X is official and we know the news about each character having different methods to fight, options etc do you think this will effect throws? If so how?
Personally, I'm wondering if say a style change based off whatever we pick before the match(ie zoning, more rushdown, turtling etc etc) whatever, if this will alter the kinds of throws as well or will the throws just be standard like always? I'm SURE we'll have the option to throw in front or behind again, but what I'm curious about is if they'll make some throws blockable. Personally, I hope not just bring it like MK 9's throws with it being unblockable yet you can tech out of it. With updates, improvements of course etc.
or do you want a throw that's 100% blockable like the oldschool MK's?
or do you want an MK vs. DCU like throwing system where you throw someone(unblockable) but if you can't tech it in time, you can recover from the throw and thus less damage is done to you?
Also, a newer possibility that I'm wondering about given the trailer teases say we have interactables as it's hinted(sub grabbing a branch and hitting someone in the face with it) could we see throws possibly be mixed with that? Example, in the trailer(I know it's CGI and not gameplay) but one point you see Sub-Zero throw Scorp threw a tree therefore causing more damage probably(some what like MKDC but maybe this time without juggles?)
Damn I forgot one poll option: command throws unblockable while normal throws are blockable.
Discuss.
Personally, I'm wondering if say a style change based off whatever we pick before the match(ie zoning, more rushdown, turtling etc etc) whatever, if this will alter the kinds of throws as well or will the throws just be standard like always? I'm SURE we'll have the option to throw in front or behind again, but what I'm curious about is if they'll make some throws blockable. Personally, I hope not just bring it like MK 9's throws with it being unblockable yet you can tech out of it. With updates, improvements of course etc.
or do you want a throw that's 100% blockable like the oldschool MK's?
or do you want an MK vs. DCU like throwing system where you throw someone(unblockable) but if you can't tech it in time, you can recover from the throw and thus less damage is done to you?
Also, a newer possibility that I'm wondering about given the trailer teases say we have interactables as it's hinted(sub grabbing a branch and hitting someone in the face with it) could we see throws possibly be mixed with that? Example, in the trailer(I know it's CGI and not gameplay) but one point you see Sub-Zero throw Scorp threw a tree therefore causing more damage probably(some what like MKDC but maybe this time without juggles?)
Damn I forgot one poll option: command throws unblockable while normal throws are blockable.
Discuss.