Aidan
The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 11b1 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Straight Missile you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.
This applies to all characters so Mileena or Raiden for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.
Now for Sektor's data:
Flame Burner
Whiffed or Hit Flame Burner - 5.989, takes 16.69 for 1 bar
Blocked Flame Burner - 14.985%, takes 6.67 for 1 bar
Blocked EX Flame Burner - 8.996%, takes 11.11 for 1 bar
Teleport Uppercut
Whiffed or Hit Teleport Uppercut - 5.989%, takes 16.69 for 1 bar
Blocked Teleport Uppercut - 14.985%, takes 6.67 for 1 bar
Blocked EX Teleport Uppercut - 8.996%, takes 11.11 for 1 bar
Straight Missile
Hit or Whiffed Straight Missile - 5.989%, takes 16.69 for 1 bar
Blocked Straight Missile - 14.985%, takes 6.67 for 1 bar
Blocked EX Straight Missile - 8.996%, takes 11.11 for 1 bar
Up Missile (Above, Behind, In Front)
Hit or Whiffed Up Missile - 5.989%, takes 16.69 for 1 bar
Blocked Up Missile - 14.985%, takes 6.67 for 1 bar
Blocked EX Up Missile - 8.996%, takes 11.11 for 1 bar
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
u334 - 17.992%, takes 5.55 for 1 bar
11b1 - 26.988%, takes 3.7 for 1 bar
12b1 - 26.988%, takes 3.7 for 1 bar
f2b1 - 17.992%, takes 5.55 for 1 bar
124 - 26.988%, takes 3.7 for 1 bar
13 - 17.992%, takes 5.55 for 1 bar
f43 - 17.992%, takes 5.55 for 1 bar
214 - 26.988%, takes 3.7 for 1 bar
b21- 17.992%, takes 5.55 for 1 bar
b34- 17.992%, takes 5.55 for 1 bar
f43- 17.992%, takes 5.55 for 1 bar
f44- 17.992%, takes 5.55 for 1 bar
Opponent Meter Building on HitBasic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2- 10.52%, takes 9.5 for 1 bar
3 - 14.708%, takes 6.8 for 1 bar
4- 14.708%, takes 6.8 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick - 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 23.166%, takes 4.31 for 1 bar
b2 - 18.958%, takes 5.27 for 1 bar
b3 - 6.291%, takes 15.89 for 1 bar
f4 - 10.52%, takes 9.5 for 1 bar
f2- 10.52%, takes 9.5 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
u3, 4 - 18.958%, takes 5.27 for 1 bar
u3, 34- 24.291%, takes 4.11 for 1 bar
Kombo Attacks
11 - 12.312%, takes 8.12 for 1 bar
11b1 - 29.395%, takes 3.4 for 1 bar
12 - 16.291%, takes 6.13 for 1 bar
12b1 - 25.791%, takes 3.87 for 1 bar
122 - 36.145%, takes 2.76 for 1 bar
f2b1 - 32.5%, takes 3.07 for 1 bar
124 - 29.583%, takes 3.38 for 1 bar
13 - 20.312%, takes 4.92 for 1 bar
21 - 16.52%, takes 6.05 for 1 bar
214 - 29.791%, takes 3.35 for 1 bar
b21 - 32.937%, takes 3.03 for 1 barb34 - 24.291%, takes 4.11 for 1 bar
f43 - 24.52%, takes 4.07 for 1 bar
f44 - 28.52%, takes 3.5 for 1 bar
Specials(Corner implies touching)
Flame Burner - 16.812%, takes 5.94 for 1 bar
Flame Burner - 25.25%, takes 3.96 for 1 bar
Teleport Uppercut - 12.625%, takes 7.92 for 1 bar
Teleport Uppercut - 23.979%, takes 4.17 for 1 bar
Straight Missile - 16.812%, takes 5.94 for 1 bar
Straight Missile - 27.375%, takes 3.65 for 1 bar
Up Missile - 16.812%, takes 5.94 for 1 bar
Up Missile - 16.812%, takes 5.94 for 1 bar
-Ray
Massive Missile - 67.354%, takes 1.348 for 1 bar
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.