SektorCyrax
Apprentice
you can do 12b1 12 122 homing missle(an easy combo for starters in the corner). Since the 122 slows them down as they fall it gives the homing missle just the right time to punish them when they get up . If done right the homing missle should track them after they fall. They are then forced to wake up and get hit by the missle for a combo starter, turtle after the homing missle and get lead into a possible u3 4 b34 TU combo (guessing game) or they are forced to jump out which will be caused getting hit by the missle and possible combo..tricky part is getting your opponent in the corner as sektor, Best advice to get the opponent in the corner i can give you is to apply homing/upmissle pressure and use yours leg lift after the missle pressure (til they respect the leg lift) and just when they think they can block your stance you can throw them towards the corner. In the very worst scenario it will give you garaunteed chip damage from a combo of your choice and if the opponent tries to wake up attack it will hit them and interupt their wake up attack
pretty much you should do an upmissle after the 122 (midscreen too) to apply pressure even if the 122 string is blocked it will make the opponent turtle which is what a sektor player wants
pretty much you should do an upmissle after the 122 (midscreen too) to apply pressure even if the 122 string is blocked it will make the opponent turtle which is what a sektor player wants