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Tech Scorpion & Sektor Anti-Wakeup

AssassiN

Warrior

Scorpion
Semi-dash/full dash into U3(don't be too late with this or wake-up attack will hit you):
- Take down: U3 picks it up into a full combo
- EX Take Down: Makes it whiff, turn around for a full combo punish:
* F4 + RD~DS(Sometimes whiffs, mind Scorpion's hitbox when he is recovering)
* F31 + RD~DS(Less chance it whiffs, again mind his recovery)
* B1 + RD~DS(A lot less chance it whiffs but needs practice)
* B11F4 + RD~US(Best chance but damage is not as great as it could be)
- Teleport(normal and EX): Lands on the ground in time for D1 + DC/RD~US punish

Sektor
B1,F3:
- Flamethrower: Hits Sektor
- EX Flamethrower: Hits Skarlet
- Teleport(normal and EX): Makes teleport whiff, no punish

F4, RD~slide:
- Flamethrower: Hits Sektor
- EX Flamthrower: Hits Skarlet
- Teleport(normal and EX): Hits Sektor with slide

F4, EX RD:
- Flamethrower(normal and EX): Full combo punish
- Teleport(normal and EX): Full combo punish

Might post some more anti wake-up stuff later on in the week, see what I can remember.
 

ryublaze

Noob
That U3 againt Scorpion is really nice. I didn't know she had time to punish EX Tele after doing U3. Is the timing different for tech rolled wake-ups?
 

AssassiN

Warrior
That U3 againt Scorpion is really nice. I didn't know she had time to punish EX Tele after doing U3. Is the timing different for tech rolled wake-ups?
Didn't test that out with Scorpion, but with Sektor after a full dash the F4 will still hit an opponent that rolled and she can still punish anything he does. It will be less damage though because Sektor won't hit Skarlet, you'll have to go for an AA slash.

But in my experience the timing doesn't change at all, only the spacing.