Deadlywolf
Noob
- Scorpion - Flameport no longer has armor as a wakeup
- Scorpion - Takeout now has 2 hits of armor
- Scorpion (Ninjutsu) -
- Scorpion (Hellfire) - added 2 additional frames before you can dash cancel out of Fire Ball if the opponent is blocking
- Scorpion (Inferno) - Minion Slam is now +2 on block (up from -21)
- Scorpion (Inferno) - Minion Strike is now +3 on block (up from -27)
For what it's worth, I think he is actually looking really good. Teleport itself will probably still have some evasive properties just for being a teleport.
A lot of his challenging match ups, Alien, Dvorah, Cassie, Kung Lao, A-List Johnny, Kung Jin, Dragon's Fire Liu Kang, Takeda, etc. They all had something that has been taken from them. It's either a solid 50-50 or armored launchers.
I think it's nice that Scorpion didn't get hit with any major nerf bats. Again, his Ex Teleport, it still launches. It still dodges like crazy, it just doesn't have that single hit of armor on wake up. He's probably one of the few characters in the game right now that has an evasive launcher if you think about it.
I think the run stamina mechanic helps his Ninjutsu a lot as well. Catch someone running with b2, you will drain half of their stamina and they will have to eat the full combo because they can't break it.
Just some of my quick thoughts about the patch and Scorpion.